Cairo
ZAK:
Beam Zak to Egypt and activate the switch in the pyramide. Now you can leave
the Pyramide without a problem and can move to the right foot of the sphinx.
Here is another yellow marking, just use the yellow crayon to complete it so
that it looks like the one found just minutes ago in the sphinxroom on mars, in
which Leslie is standing at the moment, so, if you want to look again switch to
Leslie.
Wait for the door to open and after the door is open, enter the Sphinx and
follow the superb card that can be found later in this text because of the layout and the
table of contents here...
or just walk through a walkthrough (with the use of this walkthrough I guess)
on which you can see a sun above.
If you managed (however though) to get into a dark room in which you can hear
strange sounds just leave as fast as possible, because this is the room of the
guardian of the sphinx. The guardian is sleeping there and he has a very light
sleep.
Once you reached the room with the 3 buttons do nothing until Annie arrived, so
switch to Annie immedeately now.
ANNIE:
Enter the same room in which Zak is in at the moment and read the Hyroglyphics
above the buttons. Then, surprise, press the buttons as described by the
translation of the Hyroglyphics and there you go, there is a secret map opening
up behind the wall on which the mars pyramid and the face on mars can be seen.
ZAK:
Remember the markings, that are on the top right of the map and use the yellow
crayon to draw the rest of the map on your recent map. To do so you first have
to take a look at the map in the shinx and then just use the yellow crayon on
the map an now you will be able to beam Zak to Mars inside the huge Face on
Mars.
Mars
ZAK:
You are inside a room with three doors on Mars now. Use the middle one to
perform the first Marsgrafitti in history and go crazy with your yellow crayon
on it. Try to make it look like the sign in the sphinx in the end.
If you can't quiet remember how the sign in the sphinx looked like, just switch
to Annie and take at look at it with her until you can remember or take some
notes and then switch back to Zak and draw the sign on there with him.
Once you completed the sign and it was correct the door will open and you
can leave through the doors. Just refer to the Mars Face Maze map I mentioned
before
in Chapter 3.
Keep in mind, that the doors in front of you are labled 1,2,3 from
left to the right and the numbers on the map are from right to left, which is
logical, because you are standing in front of the doors and looking at them.
Where the doors lead you is not that logical, but I'm sure you can manage to
get the right one. But it is better to get the left one. Once you are in the
maze just walk out to the main hall.
ZAK, LESLIE, MELISSA:
Meet with the girls in the Mainhall of the Marsface. Make the girls put on
their spacesuits and helmets.
ZAK:
Now we need a spacesuit for Zak. We do this by using the oxygentank from the
plane, the divingsuit from Lou's Loans and the fishbowl from sushi. Put on the
stuff. Now you'll see, that the fishbowl is leaking, so use the ductape to fix
the holes. Now you can go out with all three of them.
ZAK, LESLIE, MELISSA:
Now move them all to the spacebug and let them refresh their oxygen. After this
move on to the monolith and buy tokens without an end. Make sure that Zak owns
at least one token and Melissa and Leslie both own 2 tokens.
Now use a token with everyone of the three character on the Marstram and leave
the landig side with all three of them, because you need all three over at the
Marspyramide.
Now move to the Pyramide with all of them.
LESLIE:
Use the broom Alien to get rid of that sandpile in front of the door to the
mars pyramide.
ZAK:
Lock the door open by using the Bobby pinz sign in the gigantic keyhole. After
this you all can enter (at your own risk).
LESLIE or MELISSA:
With the girl, that doesn't have the golden key (most likely Leslie) push the
sarcophacus' feet. This opens up a door and you can walk up the stairs with
Zak and the remaining student.
Open the small box on the right with the golden key. Now position Zak in front
of the white crystal and switch to the other student up there. The next action
has to be done very fast, but I'm here to help you here too. Just use the
keyboard to do the commands. Push the button with the student, then switch
to Zak and pick up the white crystal. The button "b" on your keyboard is used
to switch between characters, and the button "d" activates the command for
"pick up".
Walk to the Tramstation with both of them and throw in your tokens to drive
back to the Landing site.
Pick up the fuse you put into the youthhostel on mars and then put it inside
the spaceshuttlebug. Enter the bug with both of them and once you plugged in
the fuse start the bug with the controlls and Blast off to space for a save way
home.
ZAK:
Beam back to mother earth and into the Pyramide in Cairo.