Okay, here, we go, hier ist der FAQ zu Super Turrican auf dem Nintendo
Entertainment System, aka NES. Hier findest du alles, was du brauchst.
...s..u.P.e..r...
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') FAQ/Walkthrough ('
\. NES Version ./
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'-. Version 1.01 .-'
' 25.06.2009 '
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___' by selmiak '___
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Table of Content
_ Startmenu ............. [.menu.]
_ Controls .............. [.cont.]
_ Items ................. [.items.]
_ Walkthrough ........... [.yeah.]
_ History ............... [.hist.]
_ Legalstuff ............ [.legal.]
_ Thank yous ............ [.thanx.]
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-.-
[.menu.]
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Startmenu
_______________
In the Menu for the Game Super Turrican you don't have that many choices, to be
exact, you can only choose from the three option which I will explain under
here:
(I doubt anyone will read this but I'll add it for the sake of completeness, so
do me a favour and read this! COME ON!)
There you go, we have the first option:
__________________
> Start Game
Here we go straight into the Action Turrican is. Select this Option and the
Game will start. Whatelse should there be!?! A giant cupcake?! No! Why not?
Because Cupcake is stupid!
__________________
> Options
Here we have some more options to change the gamebehaviour. The following
Options are available:
> LIFES
> MUSIC
> SKILL
> EXIT
_________
___Lifes:
The default Value of your Lifes is 3, you can change it here and nowhere else
from 3 over 4 to 5.
3 is the default and for Pros, while 5 is for Rookies and not so good players.
_________
___Music:
You can only turn the music off here, as the default setting is on. When the
Music is turned off you can hear the soundeffects better, but who would be that
crazy to miss out Manfred Trenz's funkey tunes?!
_________
___Skill:
This is another thing to make life harder for you. The default Value of the
Skilllevel is 2, you can lower it down to 1 or pitch it up to a high 4. The
higher the number is, the more hits the enemys will need to die and the more
they will shoot at you. While Skill Level 4 is really crazy 2 is a good start.
_________
___Exit:
Guess what, you exit the Optionsmenu back to the titlescreen! Hah, you didn't
expect that, did you.
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> Highscores
Enter your name after the gameover screen and you can see how good you rank
under the best unknown standart Gameentries, that start with 10k Points and end
at 1000 Points. It shouldn't be that hard to get on that list ;)
You can compete against your friends and see how good you really are at Super
Turrican.
The only thing that sucks is, that every time you turn off your game console
(or your Emulator) your highscores get deleted. There is no way to avoid it
except taking screenshots, but don't count too much on people believing your
incredible scores, as there are a zillion 1337 ways to hack a screenshot.
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-.-
[.cont.]
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Controls
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There are only a few buttons so here you can find what you can do with these.
_______ ___________
>>>> LEFT/RIGHT Turrican walks in the direction you want him to move.
If you press B while moving you speed up.
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>>>> DOWN Crouch. You can dodge shots and hide.
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>>>> DOWN + START Morph into the wheel.
If you are in wheelmode you roll around endlessly and
are in kind of a godmode. You can kill enemies just by
touching them. But you can't jump. You leave the wheel
mode by pressing up.
You have unlimited wheels and unlimited time for beeing
in wheelmode.
By pressing B you can drop Bombs.
_______ ___
>>>> UP If you are in the wheelmode you will return to Turri-
can's normal form.
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>>>> A Jump. The longer you press A the higher you jump.
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>>>> B Once pressed you fire one shot. Sadly there is no rapid
fire option. Well, with the Laser and while you are
constanly moving there is kind of a rapid fire.
If you are in wheel mode you drop bombs.
_______ _________
>>>> B (hold) If you press B long enough you start shooting the sour-
round shot. A long laser beam sprays out of you weapon
and you can turn it around by pressing LEFT or RIGHT.
At first it is 3 laserball units long, but if you
collect enough of the Flash-Items your sourround shot
grows in lenght. Up to 7 laser ball units are possible
then there is no more room for them left on the screen.
_______ _______________
>>>> B (hold)+START This unleashes Turricans screen filling mega weapon.
The form of this attack is relative to the length of
your sourround shot.
It is available once your lifebar flashes. After you
used it it takes some time to refresh. It is refreshed
once your lifebar flashes again.
_______ ______
>>>> START If you press START just once you active the Energylines
you can shoot by pressing B.
Once actived you shoot 8 Energylines and then return
to your normal shot.
The number of energy line packages is indicated by the
number in the lower right if the screen.
_______ _______
>>>> SELECT The game pauses. Resume by pressing A or B.
If you are playing this game on an Emulator I would suggest that you map your
Button for up and for jump on the same button, I prefer it to be the up button,
but that depends on personal taste I guess.
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[.items.]
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Items
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Sign looks like
_
|_) a 'P' POWER
| refills your complete Health bar.
/_ an 'E' SPREAD SHOT
\ collect more of these Items to power up this Shoot.
__
__ Equals LASER
Quiet an effective weapon. But only shoots straight.
In this case the spread shot is better.
But the laser has rapid fire, which no other shot has
_
(_) Ball BOUNCE SHOT
Bounces off the walls and returns as two smaller
shots.
/_ Flash sign SOURROUND SHOT
/ makes your surroundshot one step longer.
You start with 3 units and can go up to 7 units in
length.
_
(_' an 'S' SHIELD
._) Puts a shild around Turrican. It looks like this
afterwards:
( Turrican )
You cam get hit up the 5 times, then the shield dis-
appears again.
| an 'L' LINE
|_ You get one Energyline. You know, the one with START
and then pressing B 8 times.
\|/ Star SMARTBOMB
/|\ /Explosion Once you touch the Icon all enemies on Screen are
killed. Immediately.
.--.
/ 1 \ a coin 1 UP
\ up / What about a nice Extra Life?
'--'
/\ a grey DIAMOND
\/ rhomb Collect 100 of them and get an extra life.
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-.-
[.yeah.]
________________
Walkthrough
________________
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NOTE:
This Walkthough is written for Skill:2 . the default
You start out on a plain. Go some steps to the right and kill the walker.
Now a powerup container appears. The first one you see has the spread shot
upgrade that you really want to have right now. Shoot the container and collect
the powerup icon.
Remember: While these powerup containers are spread throughout the levels over
the whole game and you really need and want them they can drain your energy
when they touch you. So be careful with them.
Now turn left and jump up the hill and avoid the walkers while you're going
uphill. Shoot them or jump on them. The walkers are the only enemies in Super
Turrican for the NES that you can kill by jumping on them Super Mario style.
ALL the other enemies will suck away your health if you try jumping on them.
Once you are on top of the hill jump up and 5 Diamonds start pouring down on
you. Now you know how that girl in star talers must have felt like.
Now come down the hill and continue going right. You'll reach a gap. Just
before the gap there is another power up. This time it's a surround shot
upgrade. Collect it and then slowly make your way down the gap. Shoot all the
bats and once you reach the ground make sure to fight your way to the left.
There is a cave and some bats are just waiting for you. Kill them and collect
the surroundshot upgrade.
Continue exploring the cave. You'll reach a wall blocking your way. Just shoot
it or if that takes too long for you shoot it with your surround shot. This
speeds up things here.
Once inside you'll find a lot of walkers in here and even more diamonds. Kill
the walkers and collect the diamonds. Jump up to the upper left corner of the
cave.
Here you will find your first hidden powerup block. Shoot it and it will spit
out even more powerups. Mostly there is a shield and a laserupgrade inside.
This is a good thing.
The shield can stand 5 enemies and the laser is a powerful weapon.
So go out and start killing the bats on the right side of the valley.
After that climb up the hill on the right side and kill the bats. Enter the
second cave and you will get a POWER powerup. This refreshes your lifebar com-
pletely and there we go.
Climb up the hill and continue to the right.
Here it is raining. Raining hard. Hard like rocks. Rock like rock n roll. Avoid
the dropping rocks if possible, if not,you're in advance if you still have your
shield you got from the first cave. But fear not, the first or second power up
flying around right in the rain of rocks has right on time yet another shield
inside.
Once you reach the tech-umbrella you can stand under it and find some shelter.
On the top left of the techumbrella is another hidden powerup block, but it is
hard to reach if you are not experienced with Super Turrican, because it's
still raining rocks around the powerup block.
From the techumbrella step down till you reach some more turrets. Crouch down
and kill them quite fast as it is still raining rocks. Jump over the small gaps
and avoid dropping down as there are deadly spikes down there.
Once over the gap get close to the waterfall and the rocks will stop raining
down on you.
But don't drop down into the waterfall as you'll be dead then. Just jump a big
jump until you reach a small island inside the waterfalls surface. From there
crouch down and shoot the next turret. Jump to the next island and from there
to the mainland.
Kill the two turrets up there and jump down this waterfall (the second one
after all) and keep close to the right wall. You will land in a hidden secret
cave and now you can jump to the left. There is a walker and a hidden powerup
block.
Continue to the right through the cave you just landed in. Some walkers will
cross your way, kill them and then jump up, kill the bat and jump over the
third waterfall. On the other side there is another dry cave with lots if bats
inside and the first bounce shot powerup. This is not that useful in this
situation so I advice you to not collect it. It's best not to enter the cave at
all.
Make your way up the hill and shoot the turrets on your way. On the right side
there will be a huge techstructure. Continue climbing the techstructure but be
aware that there is a walker dropping down and there are lots of turrets.
Once you passed the walker you are on top already. Slowly take out the three
turrets and then collect the goodies.
Now use the wheel to drop down the techstructure quite unharmed. There is a
hole in the ground and noone knows why. Maybe Leonidas kicks his visitors in
here. Maybe not. And though the holes were rather small they had to count them
all. Just step on solid ground on the right side of the hole and you're done
with the level and enter Level 1-2
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Walk to the right and kill all the jumpers and collect all the power ups and
you'll reach another hill.
Climb it slowly and take out the jumpers while you will find another powerup
container. This one has a POWER powerup inside. Collect it and refesh your
lifebar, which is quite needed here. These jumpers are hard to shoot!
Just a small step further uphill there are 2 flybots waiting for you. These can
be very annoing, so just be fast and take them out.
There are more of these flybots. Just stay under the techstructure and shoot
out from under there once none of them are nearby.
Once you killed them all jump on the techstructure and find the hidden power up
block between the two peaks.
Now it's time to drop down into the canyon to the right.
Down there jump over the spike to the left. As you can't kill the bouncing mine
morph into the wheel and roll under it. Don't care about all the diamonds yet,
just drop down and roll all the way to the left, jump over the obstacles and
roll again to the left until there is no where left to go left. Turn back into
Turrican again and jump up and shoot around. There is a hidden power up block
but this time filled with diamonds only.
After collecting these enormous treasures roll back to the right and climb up
avoiding the bouncing mines. Jump over the spikes where you once dropped down
and jump downhill even farther until you are down with, uhm, at the waterfalls.
There are flashes coming down and they hurt you if they hit you, so it's best
to not stand still in one place for all too long. Jump over the first two
waterfalls.
Now there is a bit of a tricky part if you never played a Turrican game before.
But this move will come in handy the farther you proceed with this game. Stand
on the far right end of the small island between the waterfalls right in front
of the third waterfall. Turn into the wheel, roll to the right and at about
halfway over the gap press up and jump out of the wheelmode to the next island.
Remember the flashes? So be fast with this. But the next holes are not that
wide, so you can just jump over them.
I have my problems with using A as jump button and in this situation it really
sucks. If you are playing on en emulator and are havinf the same problem, maybe
this little trick I thought of helps you out:
Just map the jump button to the up button. With this button layout I have no
problems playing Super Turrican... except for some mean enemies...
At the end of the waterfalls waits another lifebar refreshening powerup con-
tainer... and cannons! A lot of cannons. Shoot the first one by not stepping on
the ladder but jumping up sporadically and shooting the cannon. This is very
possible as the flashes stopped biting your ass.
Now climb one step up and slowly take out the next cannon by waiting for a
cannonball flying by, jumping up a bit, shooting, dropping down, climbing up
and repeating.
The next cannon is easy, as you can stand safe under it and jump up for
shooting it. But after this one it's getting even worse. Just kill the next
three cannons step by step and don't rush it. This may be annoying but is
better for your lifebar if you don't rush it.
After these jump up, zickzack and kill another cannon, jump up again and there
are two more cannons. These both can be killed from standing under it and
jumping, just don't get hit by a cannonball, ya hear me!
If you are an experienced turrican vet you can try to jump all the way up
without killing a single cannon or even being hit. But this is for pros only,
allright!
Finally up there jump into the way and collect the diamonds. Drop down.
Stand on the higher part, roll with the wheel to the right, jump up and stand
on the grey block.
Now stand in front of the bouncing mine. Just a bit but on the same level. You
can stand there without hurting yourself. Then turn into the wheel and roll
under the mine.
Collect some more diamonds and then roll under the bouncing mine again. Stay in
wheel form and kill the jumpers by touching them or just avoid them.
Roll under the next mine and drop down. Move to the left and watch out for some
more jumpers. On the upper level there is a powerup container with a power item
But don't pick it up yet, unless you really are in a bad health.
So just leave this power up for a moment drop down from there while you are in
wheelform as there are even more jumpers.
To the right from down there, there are spikes and one OneUp above the spikes.
If you roll to the right you will jump a little, even while in wheelform, use
this moment and jump out of the wheel and collect the 1up. But only do this if
you have enough health left, as you will touch the spikes at least once.
Now is the time to collect the POWER-power up in the short corridor above.
Continue to the left. Roll under the 2 bouncing mines and stop at the left end.
Wait for the two jumpers to come down, then roll over the ledge und jump up.
There are 3 diamonds up there.
Now you can drop down. Even more bouncing mines are in your way. Underroll them
and continue rolling to the right. Kill the jumpers or not, and on the right
end there is the end of Level 1-2.
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-.-
Just kill the angry red gum. If you move to the right there are even more of
them, so you should kill 'em all.
This is the place where the wheel perfectly fits. Roll to the right and then
wait, because there is a 'P' powerup flying around before the narrow part, but
if you rolled all the way you won't need it anyways.
Just continue through the narrow part. Rolling that is. But not all that far.
You will be stopped by a wall and cannons again.
This time the best tek is to avoid these. Just jump up the steps by staying on
the very left of the steps so that the cannons won't enter the screen. If they
stay out of the screens they won't shoot anyways.
Climb up there with this tek and you'll be fine. If you climb up all the way
there are 3 dimonds up there but watch out, don't touch the fire of the flames
nor touch the spike.
But now it's time to move on to the left. There is a flying pistol waiting for
you, just take it out with some nice shots out of you weapon.
Some more Powerup containers are to be found on the way to the left. At the end
climb up the platforms but watch out, don't touch the flames.
There are more of these angry red gums along the way, kill them, kill them!!!
Once you climbed up the flying platform there is a hidden power up block above
the top platform. Collect them all, and jump to the short platform in the wall
to the left. Jump up one more platform and kill the mines and red gums.
Now it's all your choice, which way do you want to go?
They all end up in the same way, so it doesn't matter all that much in the end.
But the best way to take is the middle one, and while you're in there, kill the
red gums slowly. Once they're all dead climb down a bit, there are even more
diamonds. Remember, 100 diamonds are one extra life. But don't climb down too
far, once you see the single floating platform stop it and climb up again and
continue to the right.
Move under the first techumbrella here and jump into the hole. There are a lot
of diamonds here and a hidden powerup block to the left.
Now you can jump out of the hole again and continue to the right just under the
techumbrella. There are a ton of spikes, but at the very far right there are 2
extra lifes. But you probably die on the way back over the spikes. So you lose
one life and get 2 that's +1. But you have to restart back at the beginning of
the level. And yes, these two lifes are back again once you get there another
time. So guess what... if you have enough time on your hands you can cheat the
game until you have 99 lifes.
Well, if you decide to continue playing jump down inside the hole and collect
all the diamonds on your way and continue to the right. You will face you first
boss battle, so just go ahead.
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___ ___ ___/__/ ___/_ /__ _ _ _____ ______________
____| . | | __| __| __| | _| | |_ _|______/ _______
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/ / |___|___|___|___|_| |_|___|_|_| |_|
/ / / / / /
/ / / / / /
/ /____ _ _ ___/ / /__/
/ |_ _| | | __|_/ ________
__________/ / | | | | __| / __________
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.--{}'' __ _____ ___ __ __ _____ __ _____ ________/ /
| | \ / \| \| | | | | | |/
| | |) ) |) \ | | ___| | ___| |
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The Iron first wants to squish you, just like it always wanted to do in every
Turrican game yet. It hovers above your head and sometimes crashes down to
smash you to the ground.
So what do you do? You roll around in wheel form until the ironfist decides to
smash down, then you jump out of the wheel and shoot at the fist like crazy.
Once it hovers above your head again roll around again until the fist is busy
with its fistbusiness (like smashing to the ground) and you can shoot it again.
You should use you special attacks if the fist is too hard for you, like the
energy lines and the megaweapon. An explanation on how to use them in your
manual and in the controls section of this FAQ. The surroundshot is not the
best idea as it makes you stand still and this is what iron fist likes and then
comes at you and does what it can do best, it smashes you to the ground like an
ugly maggot!
Pros like to shoot at the iron first when it is at the other end of the screen
and not even busy with smashing down.
Keep that in mind and iron fist should not be that much of a problem.
But beware the Level is not over yet. Move on to the right, drop down through
the hole and steer to the left as there is a spike below. At the end of the way
to the left is a hidden power up block guarded by various mines and angry red
gums. But the wheel will tell them who is king of the ring.
The way to the exit is down anyways. So go down. Use the wheel for best perfor-
mance.
Once down shoot at the flashing keycard thing. This calls the elevator. So step
on the elevator and prepare for a ride.
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_ ___ _ _ ___ _ ___ _
| | | __| \ / / __| | |__ | __ | |
| |_| __|\ ' /| __| |_ | __| |__| | |
|___|___| \_/ |___|___| |___| |_|
________________________ ______________________
-.-
You're falling down deeper into the underground laboratory.
Once landed, take out the moving turrets above your head. If you don't move
around they don't start to shoot. But watch out, there is a powerup container
coming along its way and if it touches you, you lose some health.
Then start moving to the left. Watch out for all the rockets and the grey
blocks. The rockets start flying straight after a delayed time and the grey
blocks sometimes come straight at you.
At the left end move up, avoid these rockets and shoot the turrets. Once you
reach the hidden block that is filled with diamonds you have reached the top.
Collect the diamonds and back up to where you dropped down from the start.
Find your way down through the small maze. Jump back one step to trigger and
then avoid the rockets. Once they passed jump down. Or use the wheel. After the
maze go to the left and there you'll find another hidden block, with diamonds
again.
Move to the right, avoid the rockets, drop down, avoid the rockets, shoot the
turret, move left and watch out for the grey blocks. This time they are coming
at you. The best thing to do here is to use the wheel, as then these block can
come as much as they want, they won't hurt you a bit.
After passing these grey blocks continue to the left. Use the wheel to jump
into the water as there are a lot of piranhas inside. Touch them all while
you're still in wheelmode and kill them this way.
Before jumping to the next ledge to the left shoot all the turrets there and
then jump into the water again. And again use the wheel for this. Once there
are only a few piranhas left jump out of the wheel and shoot them. Climb up
while avoiding the rockets. Up there is a hidden powerup block.
Jump back down and move back to the place where the grey blocks came at you.
Jump in the hole and turn into the wheel. Roll through the stomping post, drop
down and roll to the left through some more stomping posts and drop into the
water. Kill all the piranhas while you are still the wheel.
Climb out of the water on the left side and shoot the turret and the grey
blocks above. But don't jump too high or some turrets will appear above your
head.
Jump to the left and shoot your way through. Beware of the small blue platforms
with the turrets on them, they have sharp edges that hurt you if you touch
them. As soon as you are at the place where there are three holes in the ground
and 3 turrets above just drop down with the wheel. Move down down down until
you are in a flow of water.
Go with the flow until you see two flows coming together. Here you can decide.
Either you go to the right and lose some health and gain 3 lousy diamonds from
the hidden block you can find there or you drop down already. I'd say the three
diamonds are not worth it, but if you want everything go and get them.
If not, just drop down and roll with the flow again. Once you are at the far
right end, drop down again and once you dropped enough, you'll find yourself
under water again, surrounded by piranhas... again. But that's no reason to
stop rolling, stay as the wheel. Keep rolling to the left and drop into the
waterfall and voila you're done with level 2-1.
In case you ask yourself what you might have missed, I can assure you, there is
nothing important to miss on the left side of the waterfall down there at the
end of level 2-1 of Super Turrican.
After all, you could have rolled through 3/4 of that level and avoided all
dangerous situations, but on the other hand, you have to know the way and where
to go!
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | |__ | __ |__ |
| |_| __|\ ' /| __| |_ | __| |__| | __|
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
So there we go, look at that, you're dropping down again, who would have
thought that. So watch some passages passing you by and land in the hole. You
can go back up nearly everything that flew by again. But you can't reach the
upper platform once you flew by and the only thing you miss is a hidden block
with 3 diamonds. And you keep a good health. So don't care about that and just
drop down like a wet and stinky sack.
So, finally your in that puddle. Wait until the power up container is near and
open it. Otherwise it will drain your health once it touches you. And you don't
want that to happen, do you? Killed by a powerup container. That would be very
ironic, don't you think? It's like tenthousand spoons when all you need is a
knive. Well, if you have the bounce shit you can destroy the two rocketdroppers
from inside the puddele. If not, wait until the two rocket-droppers dropped
their rockets, jump out of the puddle to the right and shoot everthing that
moves. Most likely you will find a 'P' item here. These are always helpful, so
collect it and continue to the right. (You could also go to the left but there
are only a few diamonds and lots of enemies, so we're better off going right,
right?)
The next rocketdropper can't reach you (if you crouch?) so wait for a good
moment and destroy it. Right after this one there are the deadly grey blocks
waiting for you again. Trigger them and then run back and hide a level below.
Now there is yet another rocketdropper waiting for you. So be fast as there is
no way to hide. And behind it there is a rocket attached to the wall already.
One level higher to the left is a hidden block containing some more diamonds
but the way leads to the right and there is another hard to kill rocket-dropper
and a dropping stone above it that hurts if it falls on your head. So trigger
the stone by cross jumping between these huge stairs and step to the side to
dodge it.
There are 3 of these dropping stones in a row and the last one can only be
dodged by jumping up and going to the left up there. And there you have two
rocketdroppers already shooting at you, so kill them too.
The 4 grey blocks are easily triggerd by jumping inbetween them. Guess what,
there is a dropping stone above the hole, a rocketdropper to the right and 5
rockets to the left. The best thing is to not care about the rockets to the
left and dodge the stone and rapidfire at the rocketdropper.
There is yet another rocketdropper waiting for you to the right and a hidden
block with a lot of diamonds inside.
After this use the wheel to drop down a lot of levels until you end up in the
small hole where nothing can harm you. Phew!
To the left there are 3 rockets, a rocketdropper and some diamonds. Get them if
you are suicidal. If not continue to the right. You do so best, by rolling
there, once you reach the step wait for the grey blocks to unleash, and then
quickly jump up, step one step to the right and morph into the wheel again and
roll on to the right. Jump above the rocketdropper and wait for me to say GO!
GO! Jump up there and destroy the rocketdropper. Now you have to aim your jump
and make it through to the next level. There are two rocketdroppers waiting by
the way so be prepared. On the next level there are rockets waiting for you two
on each side. After you triggered them jump up and trigger some more rockets.
Now you can proceed upwards. Don't jump too high or two more rocket droppers
will be activated. If you activated them or not run to the right and exit this
level.
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | |__ | __ |__ |
| |_| __|\ ' /| __| |_ | __| |__| |__ |
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
What's this? No dropping at the beginning of the Level? Strange thing, I just
got used to that, well, go slowly to the right and shoot all the spikeballs. Be
happy with your laser shot and don't collect the bounce shot.
Once you passed all the spikeballs there is a new kind of grey block to be
found. These mean grey blocks (as I will call 'em from now on) are triggered
once you shoot them. They fly a little bit in the direction your shot goes and
then they turn around and come at you. It's good if they are near to the end of
the screen as the disappear into the void of bits and bytes of the game, but if
the are in the middle of the screen they are very dangerous.
So shoot them and hope they fly out of the screen. Maybe position Turrican in a
way that they actually are at the right end of the screen already and then
shoot them.
Now you will face a hole where all kind of trash keep s falling from above.
Don't fall in there but roll over it and jump out of the wheel to the safe side
on the other side. There are some turrets, kill them already.
Right after the two turrets are 4 mean grey blocks. Shoots them out of the
screen and use your surround shot for the lower ones. Destroy the two turrets
on the ceiling and move on.
If you wanr it all, take the lower path, clear all the blocks and turrets and
collect the diamonds, then track back to where you are now and take the upper
path.
Once you jump up to take the upper path watch out for the massive amount of
spikeballs coming at you and take them out. Jump over the hole you will find
2 hidden powerup blocks after the hole. But the path ends in a lot of rockets
and no way further. So get back to the hole and jump down while trying to get
only one floor down and to the left. If you miss the middle floor you will drop
down to the bottom floor and have to go back to the left and then climb back up
again, no problem here. Down there are more hidden powerup blocks in case you
didn't clean them already.
If you managed to get the jump right get rid of the mean grey blocks and move
to the left. There are 3 hidden blocks containing diamonds at all. Get them all
as there are no harmful enemies around only one more mean grey block that is
not that mean at all if he's alone.
Now get back to the hole, jump over it to the right. Slowly move forward and
trigger all the rockets. Trigger the mean grey blocks too and then collect the
diamonds out of the hidden block right in front of the mean grey blocks.
Use the wheel to roll through the stomping posts. Drop down at the end of the
hallway and move on to the right. Jump over the hole and prepare for another
boss fight.
___
___ / /
/ / / /
/ / / /
___ ___ ___/__/ ___/_ /__ _ _ _____ ______________
____| . | | __| __| __| | _| | |_ _|______/ _______
/ ___| . | | |__ |__ | __| | | | | | |_________/
/ / |___|___|___|___|_| |_|___|_|_| |_|
/ / / / / /
/ / / / / /
/ /____ _ _ ___/ / /__/
/ |_ _| | | __|_/ ________
__________/ / | | | | __| / __________
____/ |_| |_|_|___| / /
.--{}'' ___ ___ ____ ____ __ __ _____ / /
| \ / | | | | | | / /
| \/ | __| | | | ) | / /
| | __| __| | | / /
|__|\__/|__|____|____|__|__|__|__| ___ _____/_/_ ____
| | | \| \ / | \ | \
| ___|__ __| |) | \/ | | ) __| | )
|___ | | | \ (| | | _/ __| (
|_____| |__| \___/|__|\__/|__|__|/|____|__|\_\
/ /
''--{}.._________________________________________/ /
______________________________________________________/
This stomping Beast likes to fly around and stomp on you with its expandable
metal post. Some say the metal post is there for android reproduction, but that
is just an unclarified myth. It is mainly there for killing you.
The Mecha Stomper's main weak point is the orange part of its metal body
between the two gray areas of the body. There is where you want to hit it.
The Mecha Stomper tries to prevent you from doing so by one of his two attacks
at a time.
The first attack is hovering up and down on the right side of the screen while
shooting straight to the left.
While it is doing this hide in the hole (not the bottomless hole of course) and
jump out of the hole while the mecha is going up and hit it in between the gun
fire bursts.
The second attack is the one where the Mecha Stomper flies around the whole
screen and stomps with its metalpost. While you're in the hole it can't hurt
you much, but you can't hurt it either. So either jump straigth up and out of
the hole and try to hit the orange parts or move around the screen and jump up
and hit the orange part. While the second option grants you more hits on the
Mecha Stomper it can also hit you more often, as it moves very fast and
sometimes unpredictably while stomping around.
So, the safest way (and the longest) is to stay in the hole all the time
(booooring!) and crouch down while the Mecha Stomper and flying around stomping
with its metalpole (or trying to suck your brain out or make you little baby
mechs, who knows) and once it is hovering up and down on the right side of the
screen use the surround shot and aim at it constantly. This will take 3-4
cycles between the two attacks but it works. It worked best to face away from
the Mecha Stomper and then surroundshoot over Turrican's shoulder at the metal
beast.
After you defeated the Metal Stomper walk to the right side of the Screen and
the Level is done.
________________________-'-______________________
_ ___ _ _ ___ _ ___ _
| | | __| \ / / __| | |__ | __ | |
| |_| __|\ ' /| __| |_ |__ | |__| | |
|___|___| \_/ |___|___| |___| |_|
________________________ ______________________
-.-
Love in an elevator, who doesn't love it. Aerosmith know what's best.
So this is an elevator level. Make sure to collect all the surround shot good-
ies, as you will need this a lot in this level.
And somehow the wheel jump doesn't seem to work on this level so keep that in
mind when trying some insane jumps.
Take the first elevator, stand on the left end of the elevator and instantly
turn your sourround shot above your head. There are two waves of enemies coming
down, you should take out some with this technique. Once the elevator stops
wait until the two blue bad guys crossed the screen.
Then jump up to make some more enemies appear. Then jump to the left to the
next elevator in the middle of the screen. Watch out for another up-down wave
on the right side of the screen once this elevator stops. You can dodge these
by going to the left.
Then you can chose. No matter which side you climb up, this is what you will
now see for quite some time. Diagonally driving blue enemies on the lower and
upper part of these white nodes. And a vertically shooting turret attached to
the bottom of the white nodes in the middle of the screen.
Take out the diagonally moving enemies with your surroundshot. Once you jump to
the middle a right-left wave of blue enemies appears, avoid them by diving
under them and NOT standing on the middle elevator. Once they passed NOW is the
time to stand on the middle elevator.
This elevator will bring you under the next white node, jump to the left and
take the next elevator up. Above the white node is a hidden power up block, you
can collect all the powerups and just drop down back to the left and take the
elevator up again to the next white node.
Jump on the node and take the middle elevator. Prepare to jump early, otherwise
you will bang your head against the bottom part of the next node and won't make
the jump. Here you can only jump to the left, so do that, in time so you don't
bang your head and drive up all the way next to the node. Now Jump on the node.
Jump on the next middle elevator and quite a lot of waves of enemies will
appear from the left and the right side.
Once these are gone you are under the next white node. Now you can chose again,
I'd suggest you take the left path, but in the end, it doesn't matter, as they
both stop next to the next white node. Jump on top of it, and watch out, there
are 3 turrets above this one. Just jump on to the left to the next elevator and
this one will take you out of the red background.
Green Background:
As soon as you see the green background jump to the ledge to the right side.
But don't jump too high. You will then see the turret to the left above your
head. Take it out with your surroundshot. Then jump back onto the elevator you
just came with. From there jump up as high as you can. You will now see two
more turrets and can easily take them out with the surroundshot. The best thing
is to take out the turrets on the other side of the screen too, as you might be
falling back down and then it's a good thing when they are destroyed already.
Allright. Above you there is yet another elevator waiting (still on green back
ground). Jump on it and immediately turn your surround shot above your head, as
there is a top down wave of blue enemies to follow up. Once the eleveator stops
shoot the turrets and jump to the left and use the next elevator to proceed.
Red background:
Back in the red, this time it's gonna be massive. Jump on the left elevator,
point your surround shot up and try to stand in the middle of the elevator
plattform. If you are standing close to the edge of the platform your surround
shot may get distacted by the small white nodes everywhere. Fight your way
through these lots of diagonally moving enemies.
Green background:
It's not easy beeing green, like the most intelligent frog ever said, so jump
on either one of the elevators and this time point your surround shot down.
Straight down. There are some enemies comming after you and once the elevator
stops take the next one, again the left one, as there are some enemies on the
right and you can easily avoid them this way.
When the elevator finally reaches it's destination point you now only have to
jump up and a little bit to the right, kill some turrets and walk out to the
right side of the screens and we're done with this annoying level ;)
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | |__ | __ |__ |
| |_| __|\ ' /| __| |_ |__ | |__| | __|
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
Welcome to level 3-2, your welcome gift are three rockets aimed in your face.
Run towards them as you will still be invincible when you touch them. Or just
roll under them in wheelform.
Turn into the wheel and jump into the hole. Wait until the next 3 rockets
passed and turn back into Turrican. Kill the spider and the turret and move on
to the right. Another spider comes along. And another turret, another spider
and 2 more rockets. These rockets can be dodged by walking under them.
Jump up and trigger even more rockets. Shoot the one turret and then trigger
the rockets that are left.
Same for the next room. The third room with rockets is the last one and once
you are high enough a chandelier will drop down on you, so you better jump to
the right or to the left.
The way continues to the left anyways. There are two spiders and one alien. The
easiest way to deal with the alien is to walk until you are on the white floor
(not the white/green one) and then roll around as wheel and touch the alien to
death.
As you might have guessed it, this wasn't the last time you saw one of these
alien bastards. Left to the white/green platform is a hidden power up block.
Get 'em all! Now jump up the steps and approach the right side of the screen.
There is another one of the aliens. But he can't hit you with its sticks. Just
jump up, shoot it and don't jump too high or you will be hit by the sticks the
alien throws.
Slowly walk along the hallway while shooting all the time, there are some
spiders in the way and another chandelier will drop down on you if you are
unlucky. So avoid this one.
After the next drop there is another chandelier and even more spiders. If you
are slow enough and shooting all the time they will jump into your shot and
die mostly all the time. The surroundshot works for the chandelier.
Another turret and just behind it another chandelier awaits you farther into
the level. Kill the next turret too and just use the wheel and drop down 2
floors.
Walk to the left and kill the turrets and spiders while shooting all the time.
Roll down into the next hole and stay on wheelform until the rockets are gone
and you killed the spider.
Jump to the right, and roll down into the next hole, as there are just rockets
waiting for you and if you are the wheel they are no problem for you. To the
right, there are more turrets, spiders and rockets, watch out.
While jumping up you can already see the next sticktrowing alien. Just barely
jump out of the hole and shoot him while you are high enough but keep low
enough to not be hit by his sticks. Got it? Fine!
Walk to the left end of the room and shoot the turret with the surround shot.
Continue climbing up. The next alien can be shot with the surround shot.
Continue to the right and watch out for the spider that's already waiting for
your young flesh. And again there is a chandelier, some spiders and rockets.
Jump up the stairs and kill the alien. Afterwards there are rockets to the left
and a chandelier above, so you might want to go to the right... fast. Just roll
there and kill all the spiders and stuff.
Once you passed all the rockets kill the turrets and climb up on the left side.
Now you can continue to the left side. There are two turrets, a chandelier and
yet again two turrets trying to stop you, but don't let them do so. Even the
spider and the two rockets won't stop you on your way up again, right?
There is another alien up there and two annoying spiders coming from the right.
Maybe you won't be able to shoot them at once, so roll around as the wheel
(left edge of the room down there is a good place to wait for them) and take
them out before they can hurt you all too much. There is also another
chandelier above the door but it's way up high, if you stay all low you won't
even recognize this thing. But you want to recognize the hidden power up block
right above the hole (and right under the chandelier...). Just empty this one
and be happy with what you get and continue to the right and take good care of
the spiders and the two chandeliers and the turrets. At the end of the hallway
there is another alien waiting. Take cover behind the white ledge and shoot him
through the ledge. You can shoot through, but he can't. Good luck on that one.
If this doesn't work you can get as close as you want to him and roll around
and kill him while in wheelform and then drop down or just drop down without
even killing the alien.
Once you're down, there is the next alien waiting for you. Kill it and continue
downwards. Because of the rockets you might want to use the wheel for the jump
down.
Roll under the chandelier and jump down another step. You can roll on to the
left until you drop down another step and are in a huge room. Here is a hidden
diamond block, collect them all, kill the alien to the right, and jump down.
One step down there is a hidden power up block, so collect all the goodies and
then roll down and prepare to exit the level to the right.
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | |__ | __ |__ |
| |_| __|\ ' /| __| |_ |__ | |__| |__ |
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
Shoot the two turrets and then come down and avoid the obvious rockets while
dropping down all the way. There are a lot of diamonds on the way, if you like
them get them but watch out for the rockets.
To the right is another turret and a hidden power up block under the white
node.
___
___ / /
/ / / /
/ / / /
___ ___ ___/__/ ___/_ /__ _ _ _____ ______________
____| . | | __| __| __| | _| | |_ _|______/ _______
/ ___| . | | |__ |__ | __| | | | | | |_________/
/ / |___|___|___|___|_| |_|___|_|_| |_|
/ / / / / /
/ / / / / /
/ /____ _ _ ___/ / /__/
/ |_ _| | | __|_/ ________
__________/ / | | | | __| / __________
____/ |_| |_|_|___| / /
.--{}'' ___ ___ ______ _____ _____ ______ / /
| | | |/ \ / \| | / /
| | | ___| |) | | |) | ___| / /
| | _| | (| | | (| | _| / /
\_____/|___| _\_____/__ \_____/|___|__ ___ / /
| \| |/ \| | | | /
| | | __| |) | | | |/
| | | __| |__ __| |
|_____/|_____|__|___| |___| |__|___|
/ /
''--{}.._________________________________________/ /
______________________________________________________/
This Boss is very easy. So the name is misleading. But I made it up and think
it sound cool. But the UFO of death is really easy, all he does is just hover
around and sometimes blast down with his beam and then hover around some more.
What you do to stop him is just jumping on the side of the screen where he
isn't and shoot the hell at him. Once he comes near change the side of the
screen and continue shooting like hell.
If he comes near while his flash beam is turned on you turn into the wheel and
roll to the other side (or maybe touch him with the wheel, as this hurts him
too) and jump out of the wheel and guess what, continue shooting.
It may be possible to just stay in wheelform and hope that the UFO of death
will land on you and kill itself. But this will take a long time, just shoot or
die, this is Turrican.
Now continue to the right, take out the turrets and collect the diamonds. Climb
up the level and watch out for the rockets. Once you're up there are 2 turrets.
The exit is on the right. But there is one more hidden power up block on the
left end of the big hall to the left. If you want it go there it MAY be worth
it, but I think not, well, if not exit to the right and this rather short BOSS
level is done.
_________________________-'-_______________________
_ ___ _ _ ___ _ _ _ _
| | | __| \ / / __| | | | | __ | |
| |_| __|\ ' /| __| |_ |_ | |__| | |
|___|___| \_/ |___|___| |_| |_|
_________________________ _______________________
-.-
Have you ever wondered how Ripley felt in the Alien movie? Now is your chance
to find out. This fourth levelset is inspired by alien no question.
Drop down from the ledge and shoot the turret. Move on to the right and kill
the one eyed alien. Another turret and another one eyes alien monster want to
be killed, just do so, and check out the single extra container. There is a
laser shot inside, which is very helpful in this level, get it and then climb
up on the alienheads.
Up there you will find your first alienegg. This opens up and small alien
monsters hatch from it. Shoot it before the small beasts can hatch. Continue
through this walkway. There is one single extra container but it has the bounce
shot inside. If you died several times and your shot is bad get it, if not stay
with the spreadshot or the laser, just ignore the bounce shot.
Continue to the right and shoot everything that moves. Roll over the alienegg
and move on. There are two single extra containers, with a 'P' and a shield
inside, go get 'em and roll over the two alien eggs, kill the turret until the
path splits. Take the lower path, roll through and kill the alien egg and the
one eyes alien and collect the diamonds. On the right end of the lower path is
a hidden power up container. After you collected what's inside go right and
drop down to another alien egg.
Walk left and kill all the alien bastards and turrets. There is a long flat
part following up, roll along, collect the goodies and kill the alien eggs and
turrets.
Now you are on a place with lots of alienheads hanging around. But they are not
just for decoration, they drain your health if you touch their teeth. Sounds
cool, but actually it ain't cool! So watch out and stay on the upper part of
this section through the turrets until you reach a small way. Roll along, as
there are some one eyed aliens and a lot of goodies at the end.
Now just roll down until you are in the lower left corner. From there fight
your way to the right side through lots of turrets and slimy aliens. There are
3 hidden power up block nearby, one is a little bit back up the hill you just
came down and the other two are along the way to the right side.
If you made it farther to the right you now must climb up over the alien heads.
There are nearly no enemies, but remember the alienheads drain your health if
you touch the teeth. In the small chamber to the left is a hidden diamond
block. Destroy it and collect the diamonds and then continue climbing up.
Once you see this skeleton head continue where he came from and prepare to meet
some more of this kind. They need 3-4 shots until they are dead. Watch out for
the alienheads hanging around everywhere.
Once you reached the end of the hallway morph into the wheel and drop down and
watch out for 2 more of these skeletonheads. After you killed them there are
thousands of these bouncing grey dots waiting for you. But as clever as you
are (you are clever, because you found this document and know how to use it!),
you jump over the last border thing and roll to the left, drop down and then
roll to the right and voila, level 4-1 is done. If you should get stuck
somewhere inbetween there just stay in wheelform until the screen is clear from
the thousands of enemies or you see a good moment to jump and then continue.
_________________________-'-_______________________
_ ___ _ _ ___ _ _ _ ___
| | | __| \ / / __| | | | | __ |__ |
| |_| __|\ ' /| __| |_ |_ | |__| | __|
|___|___| \_/ |___|___| |_| |___|
_________________________ _______________________
-.-
Right above your head is a hidden Diamondblock. After collecting them all
continue to the right and watch out for the ...uhm, let's call these things
alienbats. If you want a few diamonds climb up all the way just where the
alienbats appear the first time. Be aware of the drippings and the maggots
climbing out of the ledges of the level. Both can hurt you. And these three
enemies are the only enemies of Level 4-2 of Super Turrican.
Then continue to the right and kill even more of these alienbats. On the next
ledge there is again a diamond container hidden.
After this there are two powerups. The Bomb can help you eleminate some alien
bats, but the spreadshot is bad if you have the laser already, because the
laser has rapid fire. The spreadshot doesn't. But maybe it's just me, but I
like the laser better in this case.
Well, now there is an even bigger room above the next opening to the top, but
there are only some diamonds and one powerup container and lots of alienbats
around, so it's rather useless to go up there, except you are suicidal.
Well, right above the next ledge there is again a diamond container, and it's
nicely filled.
Continue to the right and roll through the narrow opening and kill even more
alienbats. Take the lower path, collect the diamonds in the hidden container
and then track back and take the upper path. Roll through the opening and climb
up. There are more alienbats. Right of the platform is a high pillar, above it
is a powerup container. While there are 2 diamond containers up the steps from
where you are now, the way leads to the left this time.
There are two powerup containers on the way to the left, watch out, don't
collect a crappy weapon, stay with the laser if you like rapid firing against
these alinebats and then it goes up through all the alienbats, the slimy grey
drippings and the maggots crawling out of every corner. Up there go to the left
and roll through the small opening in the wall.
Behind this opening just roll on to the left. If you see a maggot twiggling
around just stay in wheelform and wait for the maggot to jump on you and die.
At the left end climb up one level and continue to the right.
There are diamonds hidden in a diamond container here and afterwards you have
to time an insane jump through 3 grey drippings from the ceiling, while no trap
has sprung a leak but you can climb up further to the ceiling.
Turn to the right and dodge even more drippings and some maggots until you
reach one single square stone that you could use to step on. Step on it, as the
way further to the right will be a dead end sooner or later. Climb up there and
watch out for the drippings and maggots if you didn't already.
Step a few steps to the right and you will be standing below a big opening in
the ceiling. Now be warned, the alienbats are back. And there is a powerup
container inside the big opening. Then just jump out and kill these alienbats
...again.
Move to the left and kill thousands of the alienbats in a seemingly endless
struggle to the left. Maybe it helps if you roll all the way as the wheel. At
the end of this passage there is a hole. Jump down into the hole and move
further down. The wheel will help you here. There is a small passage to the
upper-right inbetween, and there are diamonds up there, check it out if you
have enough health left.
Other than that, once you are at the botton you must make it to the left, and
there the exit finally is one level down to the left.
_________________________-'-_______________________
_ ___ _ _ ___ _ _ _ ___
| | | __| \ / / __| | | | | __ |__ |
| |_| __|\ ' /| __| |_ |_ | |__| |__ |
|___|___| \_/ |___|___| |_| |___|
_________________________ _______________________
-.-
The three rockets greeting you are a good start into the level and what lies
ahead. But these can't hurt you are you are invincible for a short period of
time at the beginning of every level
In this level you basically just drive up with elevators and once you reach the
end of one you jump to the next. BUT there are also rockets in this level that
are after you. As you might think already... yeah, lots of rockets!
So jump on the first elevator and find out where it stops. Jump to the left and
find the hidden powerup container. If you are lucky enough there is a shield in
it. If not, bad luck, and continue to the next elevator. Stand on it while
facing left and shoot all the time while driving up.
Jump to the elevator to the right. Stand on the very left side of the elevator
platform and shoot to the right. Then jump to the next elevator on the left,
face left and shoot to the left. Once this elevator is at its peak jump to the
left. From there jump to the next elevator on the right.
As soon as you are standing on this elevator walk back to the left and land on
the ledge where you just stood. This has triggered at least one or two of the
rockets that otherwise would hit you. Now jump onto the elevator again and this
time walk to the right. You drop down from the elevator and land on a pillar.
Standing there you can watch the last rockets fly by. Jump up to trigger some
more rockets. If you are go(o)d you can also use the wheel to roll to the right
constantly while on this elevator. This speeds things up a bit. Then drop down
onto the last elevator again and jump off from it to the left.
If you screwed it up by now, here is hope. There is a hidden powerup container
around here, in front of the first alienhead and this one sometimes contains a
'P' Powerup.
Slowly climb up between the alienheads and always jump up a bit to make the
level scroll and trigger the rockets above your head. Then there is the next
elevator in the middle of the level.
At first you want to jump up between the elevator and the platfrom above your
head to trigger the next rocket. That's the only dangerous one here. Now just
jump on the elevator and be as cool as ice, drive up, and drop down, repeat to
trigger all the rockets at the end of the elevator and then go get the OneUp!
From there jump to the left elevator. This one's a short ride, jump a small
jump to the contruction on the left and stand there while more rockets fly
around your head. Jump up to trigger one more rocket, then jump to the elevator
on the right. Again, with a bit of luck this is a drive up, no hit but trigger
all job. Stand on the right end of the elevator to minimize the risk of beeing
hit and also shoot to the right.
From this elevator you have to use some momentum you get from the elevator to
jump to the next one. From the next elevator it's the same, just jump up to
the next elevator. And this is the last elevator, as it ends in a room. Jump
off to the far left from the elevator and wait for the boss to appear.
___
___ / /
/ / / /
/ / / /
___ ___ ___/__/ ___/_ /__ _ _ _____ ______________
____| . | | __| __| __| | _| | |_ _|______/ _______
/ ___| . | | |__ |__ | __| | | | | | |_________/
/ / |___|___|___|___|_| |_|___|_|_| |_|
/ / / / / /
/ / / / / /
/ /____ _ _ ___/ / /__/
/ |_ _| | | __|_/ ________
__________/ / | | | | __| / __________
____/ |_| |_|_|___| / /
.--{}'' _________ _____ ____ _____ _____ / /
| | \| \/ | \ / /
| | |) | | |) / / /
|__ __| (| | | |) \ / /
__|___|__\_____/|___|\_/|___|_____/__ / /
/ \ | \| \| | | / /
\__ \_| | |) | | ___| / /
| \ |__ __| (| | | ___| / /
\_____/ |___| \_____/|___|\___|_____| / /
/ /
''--{}.._________________________________________/ /
______________________________________________________/
This Boss likes what all Bosses like to do. He likes to smash you to the ground
or against the walls.
If you are already standing in the left corner, like I suggested you can alread
fire at him. If not, get to the left corner of the area ASAP. Then shoot at
him. Do this all the time while avoiding his attacks at the same time.
If you have the laserweapon just shoot or die. If you have another weapon you
will have to mash the firebutton like crazy and guess what... shoot or die. If
the boss moves up and down you want to to the same, just stay on the left
side of the screen, as the tombstone somehow avoids this part of the screen. He
comes close and hovers above your head sometimes, so it's a good idea to avoid
jumping when he's above you. But you're save in this corner, so keep on firing.
Even the sourround shot works, but takes longer.
After the tombstone can stand on his own grave you are free to leave the level
to the right. Don't fall into the hole you came from as this is now a trap.
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ _
| | | __| \ / / __| | | __| __ | |
| |_| __|\ ' /| __| |_ |__ | |__| | |
|___|___| \_/ |___|___| |___| |_|
_________________________ _______________________
-.-
Welcome to the machine world. This is the last levelset.
Because of the ugly colors used in this world it's sometimes hard to see where
you can jump and what blocks your way and what is just background. Well, the
primary goal is getting up. The exit is high above the starting point.
Right above the starting point are two hidden blocks, one diamond and one
filled with powerups. But continue to the right until you meet the first small
steps on ground level. From here jump straight up until you are under two
turrets firing at themselfs but sadly not destroying each other.
Use your surroundshot and kill them, climb up one step and then do the same
for the next few turrets. After the fourth pair of turrets jump up and once you
see all the walkers just drop down again. They will all be gone once you're
back up there.
A little bit to the left is a hole with a dark blue and black background. Down
there is a powerup block hidden. Collect all the goodies and then climb back up
and get back right to where you just were. From here climb up and kill the 3
turrets up there. Now jump over the grey pillar and climb up out there between
the turrets and driving turrets and walkers.
Don't touch the flames of the platforms, they hurt you too. After squishing
through the small part jump up one step and then don't use the small step
there, but jump up and drop down again as there are lots of walkers coming.
Once they passed jump up and roll to the right as fast as possible, there are
some missilethrowers up there.
You'll end up inside the structure again and see the dark blue/black back-
ground. Kill the one turret and find the hidden powerup container. If this is
not enough for you you, the next room to the right also features a hidden
powerup container. Well, here, in the first darkblue/black room slowly approach
the ceiling and make the walkers appear. Roll away and try to kill most of
them. Now they should be gone and you can climb up one level.
Destroy the two turrets and continue to climb up. There are some hard to see
black stones in the way but once you know how they look you can jump around,
jump up jump up and get down onto them. Up there are more walkers waiting for
you, just drop down again and they will be gone. Or shoot them, but it's hard
to get on the same level without being hit.
From here you have to jump on the small orange block and from there jump to the
left to the big orange block. Destroy the turret above you and further left is
another turret. Kill it and then jump on this grey ledge.
Here you climb up again to another grey platform with flames underneath and two
turrets on top. After these there is a steel construction on which some walkers
are coming along. Destroy the two turrets on the orange stones and use these
stones to climb up higher to another steel platform filled with walkers. At the
left end of the steel walkway three missilethrowers are waiting for you, kill
them with the surroundshot or even better, lure them under the grey platform
and then jump over the spikes to the right until you are in front of the third
spike. Get close to it, wait for some walkers to walk on by and then jump over
the spikes and wheelroll all through this etage. You are back in the stucture.
Now destroy the turrets and continue climbing up. But watch out, here is a fork
in the level, and there is only one way to the exit from here on. Stand on the
two big orange stones in the middlye of the structure and jump to the
small orange stone on the right. From there jump to the blue platform on the
right. Now morph into the wheel and roll to the right. You will enter a grey
hallway that looks like the background and is filled with walkers. Roll along
(maybe sing the katamarai damacy tune if you feel like it) and destroy all the
walkers inside it.
At the end of the steelstructure stop rolling of course and jump a bit around
the corner to make more walkers appear. Wait until they are gone and then climb
up on the steel structures. The two black steps help you up and lots of walkers
are coming again. Shoot them or avoid them by stepping aside and waiting until
they fall down and kill themselfs.
if you see the long orange stones climb to the right of them. There is another
long orange stone after that, which leads you back inside the structure. Walk
there and then just jump. You get sucked up into the next level.
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | | __| __ |__ |
| |_| __|\ ' /| __| |_ |__ | |__| | __|
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
You start of just in front of a hidden power up container, so open it and eat
all the stuff comming from it. Then jump on the step, kill two walkers and roll
to the left. Roll over the walkers and shoot the two turrets. Between the
turrets, jump up and kill more turrets.
Then jump on the small orange stone on the right and climb up to the next one.
From here jump to the right. If you don't make it, remember, you can use the
rolljump. From here climb up in a crossing way, right, left, right, left,
right. (This game is by Rainbow Arts, so it is no use trying the Konami code
here!)
From here kill the turret and climb onto the grey ledge on the left. Shoot the
missile launcher and the walkers inside here and then leave. Jump out of this
place to the right and land on top of the next grey floor. Shoot the two
turrets here. Now move up floor by floor and shoot the turrets on the opposing
sites. Make sure you stand at the very right of these blue platforms so the
turrets can't hit you, but you can hit them with your surroundshot.
If you can't see the turrets on the other side jump to the right to make the
screen scroll to the right too. Try to land on one of the upper small orange
stones and back up to where you just jumped from. Then shoot your way up
through the turrets.
A second tactic is to stand under the turrets and use the surroundshot to shoot
up and destroy them. Make sure the turrets are flashing, if the turret is not
flashing your surround shot isn't hitting it so turn the shot around until the
turret you're aiming at flashes.
When you jump on the 7th blue platform you will see the missile throwers. Use
your surroundshot to counterattack the missiles and then shoot the launchers
and then the missiles again and then the launchers again and so on until they
explode.
Clim up to the next blue platform. Shoot the turrets that are at the end of the
blue platforms and then face right and surround shoot over your shoulder to hit
the missile launcher.
There is another missile launcher just above this one and another turret on the
ceiling. To the right of that turret is another hidden powerup block, and the
way continues to the left of this turret with another part with the hard to see
black stones. Jump up there, there are no enemies distracting you in this black
stones part.
Once you are up there, go either to the left or the right, at both ends a boss
fight awaits you. And you have to kill both bosses to make the make the door in
the middle open up.
___
___ / /
/ / / /
/ / / /
___ ___ ___/__/ ___/_ /__ _ _ _____ ______________
____| . | | __| __| __| | _| | |_ _|______/ _______
/ ___| . | | |__ |__ | __| | | | | | |_________/
/ / |___|___|___|___|_| |_|___|_|_| |_|
/ / / / / /
/ / / / / /
/ /____ _ _ ___/ / /__/
/ |_ _| | | __|_/ ________
__________/ / | | | | __| / __________
____/ |_| |_|_|___| / /
.--{}'' _________ ___ ___ ____ _____ _____ / /
| | | | \/ | \ / /
|_____ | | | | |) ) / /
____| | | | _/ / /
\______/_\_____/|___|\_/|___|___| / /
| \/ \| | / /
| |) / |) | | / /
| |) \ (| |__ __| / /
|_____/\_____/ |___| / /
/ /
''--{}.._________________________________________/ /
______________________________________________________/
The Jumpbots always jump around, as the name would imply . To hit it you also
have to jump around. But the Jumpbot sees this and increases or decreases the
distance it jumps just to jump on your head. As this is very unhealthy we want
to avoid that. So how do we do this?
Everytime you stand face to face with the Jumpbot roll under it. You then hit
it in invincible wheelform and hurt it and you are standing behind it. Now you
can follow its jumps and shoot at it with rapid fire. Don't stop shooting.
If the Jumpbot turns around roll to the other side of the screen to stand
behind it again and repeat. If you know this, the jumpbot is very easy to
defeat.
Once you got one Jumpbot down go to the other side of the upper floor of Level
5-2 of Super Turrican and face the next Jumpbot and use the same technique.
After beating the second Jumpbot enter the now open door in the middle of the
level and you will exit level 5-2 to meet you nemesis in Level 5-3.
_________________________-'-_______________________
_ ___ _ _ ___ _ ___ ___
| | | __| \ / / __| | | __| __ |__ |
| |_| __|\ ' /| __| |_ |__ | |__| |__ |
|___|___| \_/ |___|___| |___| |___|
_________________________ _______________________
-.-
This whole stage is just a Bossfight. You fight the final Boss.
The boss shoots slow but harmful balls at you. You can shoot them and as they
are still slow avoid them by jumping somewhere else. But you can't hit the boss
at the moment. Why that?
The boss is hidden behind an energyshield. So you have to fire at the energy
field all the time to make it go away. You WILL notice that the defense shield
is away, as the final Boss now will attack you with all he's got. Rockets all
the time, lasers, shockwaves and other mean things. And the really mean thing
about this epileptic ballet is, they all come at you in random intervals and
are even harder to avoid than fixed patterns.
If you are a badass player you can try to avoid all the different things coming
at you and shooting the boss at the same time, but if you were, you wouldn't be
reading here... so if you are searching for an easy way to beat this guy just
read on. It's easier than you have thought and might think and even can
imagine. If you haven't found out about this yourself I wonder how you made it
that far, but that's another story, so here is how you beat the final boss in
level 5-3 of Super Turrican on the NES. I will tell you right now, no bull-
shitting you, the tactic is really simple and everybody can do it. Even your
grandma could do it if she would care about old and cool oldschool NES games
and pixels and stuff. All the pixels in this game are handpainted by the way,
by 20 tame monkey that are given a paintbucket and some paintbrushes and a
computer and the order to paint the Mona Lisa with MS paint. But it didn't
work out, so instead this came out. Wait, oh yeah, the tactics for the final
boss, here we go, just jump on his head, you will lose some health by doing so
and stand on the front edge, and now use the surroundshot. Point it down at the
boss, and if he's flashing in a nice orange color you hit him.
And the best thing ist, none of all the flying objects he 'shoots at you' will
hit you if you are standing up there. Just relax and slowly kill him.
Yeah, finally this guy is down!
Now let the end credits roll!
!! Congratulations !!
You have liberated this world
from the forces of darkness.
Again, a world which was under
the shadows of the forces of
darkness has returned
to a place of light and
peace.
Everywhere life will come back
from the ashes of the past.
This world was saved but
there are lots of other which
need someone like YOU to
fight against evil !
Beware!
Sooner or later the forces of
darkness will return
with vengeance !
Nobody knows of there will be
another brave warrior again.
We all should think about it !
But now the warrior
needs to rest !
Credits:
Concept & Gamedesign
MANFRED TRENZ
Program & Text
MANFRED TRENZ
Graphics
MANFRED TRENZ
Music & Soundeffects
MANFRED TRENZ
Licensed to
IMAGINEER Company LTD
(c) 1992 by RAINBOW ARTS GmbH
Licensed by NINTENDO
THE END
_______-'-_______
_________________________________ __________________________________
__________________________________/ _______________________________
_______ _______
-.-
[.hist.]
_______________
History
_______________
-->> 28.10.2006 started the guide with some ascii art on top and bottom and
wrote the menu chapter
-->> 05.06.2007 written Level 1-1 and stuff.
-->> 17.08.2007 items and controls section is done now
-->> 03.02.2009 written Levels 1-2 up to 1-3.
-->> 15.02.2009 written Level 2-1 up to Level 2-3
-->> 01.03.2009 written Level 3-1 up to Level 4-1
-->> 14.04.2009 written Level 4-2 up to Level 5-1
justified the whole text up to Level 5-1
will I submit this FAQ this year?
v1.0
-->> 15.04.2009 written Levels 5-2 & 5-3
submitted the file as Version 1.00
v1.01
-->> 25.06.2009 as always, I found some more typos that I only find once the
file is online.
+ added some more interesting stuff...
_______-'-_______
_________________________________ __________________________________
__________________________________/ _______________________________
_______ _______
-.-
[.legal.]
_______________
Legal Stuff
_______________
This guide is written by and copyrighted to selmiak in 2006-2009 and was ex-
clusivly written for your personal use only.
You can download or print this guide but you are not allowed to profit from my
work in any way. As soon as you earn money with my work you steal my
intellectual property and commit a crime which I will not tolerate and start
legal issue against you.
If you want to host this file on another webpage than www.selmiak.de.vu or
www.gamefaqs.com or www.neoseeker.com please ask me for permission before.
I will most likely give you the permission, as long as the file stays
unalterd, but for unauthorised posting of this guide I will act as stated
above.
For any glaring mistakes you want to point out or additions you want to see in
this guide or paypal donations you think I deserve you can use my email:
faqs [at] gmx [dot] de
Don't forget to pay a visit to my website. You can find it under:
www.selmiak.de.vu
and find some interesting stuff there, there is a lot of material gathered
there =)
more files by me on GameFAQs:
http://www.gamefaqs.com/features/recognition/39198.html?type=1
___________
Oh, you're still reading... well, there is even MORE!!!
If you think, this FAQ helped you out, then why not pay a visit to my website
for the game and browse around and in case you find an interesting ad consider
checking it out.
> http://selmiak.bplaced.net/games/nes/index.php?game=Super-Turrican <
You can't loose anything by doing so, except half a minute of your time and I
get some tips and write more guides! And eventually you find something really
interesting on my page as I have tons of stuff there!!
______________
_______-'-_______
_________________________________ __________________________________
__________________________________/ _______________________________
_______ _______
-.-
[.thanx.]
_______________
Thank yous
_______________
My thanks go to the following individuals and/or companies:
Manfred Trenz
for creating THE Hero, Turrican! And for ripping off some other
cool games and transporting them to the C64 and making my child
hood so great (great like the Giana Sisters!)
Turrican
for saving the universe once again.
Lagoona
for motivating/annoying the hell out of me in 2008-2009 so I
finally finished this guide.
Andrew Schultz
for starting the NES FAQ Completion Project.
Otherwise I maybe wouldn't have written this.
Devin Morgan
for maintaining the NES FAQ Completion Project website and
keeping things in shape.
all other contributors to the NES FAQ Completion Project
we can get this done!
CJayC and SailorBaconAllen
for GameFAQs.com and stuff and all and so on...
you
for reading all this. Yeah, especially this part here ;)
me
for writing this. And because I've written all this I can thank
myself as much as I want! Yay me! =)
god
without him (or her, whatever), we all wouldn't be here.
°._ | : |
______| : __°_/___ _____\___ _ ______/_ / 0000ooooooo...
-------+--- / -__- +\----------/ :/
/ |___/ ____ °--. \| \ ____/ / __
/|____| /|/__ ___ \ ___ \__\ [ \ /|___ ____/ /
| / / ___| / __\ / /__ \/ \/\ \ \____/ / \ / / /
.\/ /\ '---\/ /+ __\/ /---\/[--/-----]\/ / \/ : \/ [----\----]
°/\ \_______/\/______/\______/\__/\__/\\_/\ \___|___/\____\_/
| \___ ___|/__[----] \ | \_______///||[ ] [---]--->
____ / ]----+----+ | / / :
/ [ ____ \____ _____| / /\ |
| \ -----' ( )[-----|---]: :[]
| °°oo..
[2006-2009]
[eof]