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Portal 2 deutsche flagge

Chapter 3: The Return



Chamber 09


portal2 After some strange tries with the catapult GLaDOS shows mercy and lowers the ceiling (after making fun of your weight of course) and now you can use the portal on the ceiling. Put the other portal above the row of platforms near the catapult. Now use the catapult to get up one step.
Look around the corner up here. Here are 2 diagonal platforms, a laser beam and a cube dispenser. Place one portal on the diagonal platform in the edge of the room furthest away and walk back to the catapult. If there is no portal above the catapult anymore place the other portal above the catapult again and catapult yourself through the portal to reach the push button. Press it and a mirror cube will appear. Now place the portal from the diagonal platform on the other diagonal platform near the laser beam and catapult yourself through the portals again to reach the mirror cube. Pick up the mirror cube and point the laser beam at the wall that is between the laserbeam and the laser pod. But before you guide the laser beam to the laser pod you have to get up another step, so shoot a portal on the last slope platform near the laser pod and catapult yourself up to the exit. Now it's time to open the portals on the small wall to guide the laser beam to the laser pod. Once the laser beam hits the laser pod the exit opens and you can proceed.


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Chamber 10


portal2 Here our first goal is to get the weighted companion cube that is all lost over there on the single shaking platform. To do so we stand right in front of the hole between us and the cube and shoot a portal down there. Now we turn around and shoot a portal on the opposing wall. Really high up there. So we jump into the portal at the bottom of the hole and finally land next to the cube. Here we pick up the cube, jump down the hole and from the bottom of the pit we jump into the portal down here. Do not jump into the portal directly or you will land back where you just were.
Now it's finally time to make use of the catapult. After arriving up there we put the weighted companion cube right into the laser beam here and block the beam from reaching the laser pod. This makes the wall up here go down and we can shoot through. So we go back down to the catapult and this time we get catapulted up one level higher. So we just press the action button here and wait a bit until the mirror cube arrives here at the wall behind us. Now we shoot a portal to the white wall opposite the laser pod up here by the wall. Then we grab the mirror cube and jump down one level where the companion cube is still blocking the laser beam. So we exchange the companion cube with the mirror cube and aim the laser beam in a 90° angle straight at the white wall at the other end of the chamber. Now we place a portal where the laser beam hits and should hit the laser pod above our head through the portals. This eleminates the wall one level higher so we grab the weighted companion cube and jump down to the catapult and let the catapult shoot us all around the room until we land next to the huge red switch in the ground. This is where we put the weighted companion cube and open the exit to finally leave this chamber.


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Chamber 11


portal2 In this chamber the lightbridges are used for the first time. You can walk on the lightbridges and also hide behind them, but more to this later, this time around you only walk on the lightbridge. So shoot a blue portal right at the wall where the lightbridge ends and an orange portal on the other side of the room all over the huge hole in the middle of the room. Now you can either walk over the lightbridge or just walk through the portal to reach the action button on the other side of the room. Press it and the cube dispenser will start spitting out weighted companion cubes. Sadly the cubes fall into the water so we have to rescue them. Walk through the portal back to the beginning of the level and from here shoot an orange portal to the white part of the wall that goes a bit into the hole in the middle of the chamber. A lightbridge leading into the hallway to the right of the cube dispenser should appear. If not, aim better and create the lightbridge into the hallway. Now walk through the portal and keep on walking until the light bridge ends. Now turn 90° to the left and shoot another orange portal to the wall over there to have a new lightbridge under your feet. Walk to the end of this lightbridge too and here shoot an orange portal to the white wall beneath your feet and to the right again. The new lightbridge will lead you to the companion cubes and you should now grab one of them. Use the portal to get back to the beginning of the room.
Here you shoot an orange portal onto the white wall right above the hallway to the cubedispenser and walk through the blue portal and to the end of the lightbridge that ends next to the huge red switch in the ground on which you now put the weighted companion cube.
So how do you get out of here? Just shoot an orange portal to the wall right or left from the part that goes into the hole so that you can easily jump on the lightbridge, walk through the portal and you are back at the beginning. And now you do what you already did at the beginning. Shoot an orange portal to the wall on the other side of the room and walk over there to get out of this chamber.


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Chamber 12


portal2 After Wheatley fought the bird the game can continue. Again a chamber with a light bridge and birds and stuff. This chamber is quite easy but I will write the solution here anyways, as I also do for every other level I might rant about how easy it is. So shoot the blue portal right to the wall in front of you so that you can reach it easily. Shoot the orange portal somewhere a bit above the light bridge in the edge and then walk through the portal already. You are now standing on the light bridge, so shoot the orange portal to the wall exactly where the light bridge ends and walk through this portal. You are back at the beginning of the chamber. Look for the cube dispenser and guess where the weighted companion cube will fall once the cube dispenser is activated. Shoot the blue portal on the wall behind the imaginary place where the cube will pass and now it's time to push the button. If you placed the blue portal correct the cube will land on the light bridge. So get it and walk through the portal and continue to walk on a bit on the light bridge. Walk until you can shoot a blue portal onto the wall in the middle of the chamber so that the light bridge leads you to the red switch on the ground. And this is exactly where you are going now and where you put the weighted companion cube. The door will open, no birds come out, but the elevator to the next chamber is there.

There is a small glitch to be found here that makes it possible to get though the door before you are supposed to do so. But if this works is rather random and doesn't work most of the time.
See here.



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Chamber 13


portal2 This time there are no light bridges around, but turrets. But this is okay too. As soon as the turrets fall over they start shooting but soon after they are completely broken. Remember this.
You can push the first turret until it falls over just by walking against it. The second turret is a bit harder though, just take a short look around the corner and shoot a portal behind the turret, then move back behind the corner. The turrets need a small moment before they start shooting so you better be fast. Once you are back in safety shoot another portal against the wall here and walk into the turret from behind to make it fall over.
Around the next corner is already the next turret waiting for you, just have a short look around the corner and place the portal right under the turret. Wherever it will come out now it will fall over and be done.
So follow your path and you will reach 2 turrets facing each other. What a lucky coincidence the ceiling above them is portalable. So place a portal right above one of the turrets and another portal under one of the weighted companion cubes here and the cube will hit the turret and kick it to death. Or something like this. Do the same with the other turret and another companion cube. Now there are only three turrets left and they aim at each other, making it hard to kill them. But just do as you always do, look around the corner for a short while and shoot a portal right above the one turret aiming directly at you. Now you can have a look through the bulletproof window to see if the portal is right above the turret. If it isn't just place it so that it is directly above the turret and then let the last companion cube fall through a portal onto the turret. Once this turret is gone you can just kick over the last two remaining turrets and then put the weighted companion cube that is already here on the big red switch on the ground here. And off we go to the next level.


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Chamber 14


portal2 After the rather unusual start to the level you will reach chamber 14 sooner or later without further problems. And inside it's rather easily done. Go get the mirror cube and use it to aim the laser beam right through two of the blue hats on the ground. To hit the third of these blue hats you just have to open a portal where the laser beam hits the wall and then open another portal somewhere near the third blue hat to hit it. If you don't get it on the first try keep on trying. Once you hit the blue hat the door opens and on we go. Short and painless level that is... let's see what the next level is about and if it is a bit more challenging.


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Chamber 15


portal2 Right when you enter this chamber you see the turrets. But luckily they are behind the blue light bridge and can't shoot at you. But right around the corner there is another turret. But as slow as it is you can walk past the turret before it even starts to shoot at you. Then kick it over to deactivate it and put the orange portal there where the light bridge ends.
Walk on and you see that there are 4 more turrets around the corner that are guarding a weighted companion cube. And one of the turrets sees you and wants to shoot you. So shoot a blue portal to the wall with the camera on it right there to let the light bridge shine between you and the turrets. Now keep on walking and you will come to a catapult. But don't use it yet, shoot a blue portal to the middle of the white wall above the way out with the two turrets inside. This will be right in your catapult way, so now is the time to catapult yourself over there and get stopped by the light bridge in midair. Up here is no danger from the turrets and you can walk over the 4 turrets right to the weighted companion cube. Throw over the turrets and then get the companion cube and put it on the red switch on the ground.
And now you better hide behind one of the walls here as the bulletproof wall comes down and exposes you to the last 2 turrets. After the wall is down you look around the corner and shoot a portal behind the 2 turrets and the other portal somewhere save. Walk through the portal and you can approach the 2 turrets from behind and push them over (or not) and then leave for the elevator to the next chamber.


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Chamber 16


portal2 Right at the start there is yet again another turret somewhere inside there, but you can walk past it in no time.
Around the corner there are 3 turrets, build a portal right in front of them. The other portal goes on the ground under the laser pod where the laser beam will shine once it's activated by the huge red switch on the ground. As soon as you activated the laser beam and the beam hits the turrets they will explode, one after the other.
Now you get the weighted companion cube and put it on the huge red switch on the ground to have the laser beam there all the time. Use the mirror cube to aim at the last remaining turrets and shoot them all. Hah, tell me this is a puzzle game again and I will tell you it's a shooter. After all the turrets are gone aim the laser beam to the laser pod and the wall next to you will go away and you are free to leave this chamber to enter the elevator to the next chamber.

And here we can find a nice Easter Egg:
When you enter the room you pass the turret in a ventilation shaft. Aim the laser so that it is close to the ground and in a 90° angle to the entrance hallway. Now aim with the laser for the turret in the ventilation shaft. As soon as the turret explodes the crate in front of it is also blown out and you can now enter the secret passage.
In here you will find some singing turrets that are probably preparing for the end of the game. If you turn around a bit you can see a fat turret on the wall opposite of the the 4 singing turrets and it will also start singing.



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Chamber 17


portal2 And here we go. We have to think around the corner a bit here. But only a bit. But it's getting interesting. So put a portal there where the light bridge ends and another portal somewhere down where you can reach it and get on the light bridge. Up here you shoot the portal you just opened down there on the white wall to the right of the red switch on the ground so that the light bridge is now shining above the red switch. So now you pick up the weighted companion cube and walk through the portal. Put it into the laser beam again and if you did it right the companion cube is now blocking the laser beam and right above the red switch on the ground. If not, then do it right.
Now get down from the light bridge and step on the elevator platform at the back of the chamber. Once you are on it shoot a portal somewhere where no portal is yet and the light bridge will disappear under the companion cube, the cube falls down on the red switch and opens the exit while at the same time it lets the laser beam hit the laserpod and this makes the platform you are on right now move up and this brings you to the exit.

That's it for chapter 3 of Portal 2. This Walkthrough continues on the next page, so just turn the page and keep on playing.




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..:: © by selmiak 2011-2019 ::..
-= Portal 2 © 2011 by Valve =-