The Future with Laverne
What do we do in the future now?
You can talk to some of the weird humans in the lobby and find out that there is a beauty contest happening, and of course we want to win this
contest as this is really quite helpful for solving the game. So let's get it on.
At first we need a contestant of our own, so get upstairs
to the hallway and enter the middle door
. The mummy is the perfect candidate, don't you think?
So let's move him downstairs, just put the rollerskates
to the mummy
's feet and push him
down the stairs. Don't forget to take the extension cord
behind where the
was with you.
To the right of the fireplace in the main hall
is the tentacle
handling applications for the beauty contest, so go there,
get your name tag
and put it on the mummy
to get started.
As the tentacle mentioned, the contestant will be judged on best hair, best smile and best laugh, so we should take care of them.
Let's do what we need to do with the other Characters first, so send the Scalpel
and then switch to him.
Get into the kitchen
behind that swinging door and grab that fork
on the table and send it to Laverne
. And while we are here we do a lot of other stuff
Bernard needs to do. Get back into the main hall
with Oozo the Clown
and finally get rid of him. Kill him with the scalpel
from Laverne. Pick up that
he left behind and send the box to Laverne
Get to Dr. Fred's office
and open the drawer
of the table. You will find a a tube of Booboo-B-Gone
. Pick it up and send it to Laverne
Now use the stairs and enter the right door in the upstairs
hallway to meet Green Tentacle
again. Go crazy and push over his super sub speaker
his newest record
and let it shake the room. This pushed over speaker even frees the fake barf on the ceiling of the lobby. Turn off the music
for easier controls and no more screenshaking now... and get down to the lobby
and pick up the fake barf
. Send that fake barf to Laverne
and if you haven't done
it yet, send Bernard's textbook
. Then switch to Hoagie.
to the horse
on the floor. You can talk to the horse and have some fun conversation with it, so do it before reading Bernard's textbook
horse to make it fall asleep. When the horse gets sleepy it takes out its beautiful teeth. Get the teeth
and send them to Laverne
in an instant. She will need it.
Also send her the spaghetti
from the kitchen in the past.
Time to get the mummy ready for the contest. Get all the way upstairs to the attic
and get ready to get the hair right first.
Put the wet spaghetti
from the past on the mummy
as hair. But this looks a bit wild so use the fork
from the present to get the hair perfect.
And I'm pretty sure there were no meaty brown parts in the spaghetti when we did send them through that toilet time machine...
But the hair is beautiful, we just need to put the horses teeth
on the mummy
to give him a nice smile and the box'o laughs
is perfect for the
best laugh category. But there is still a lot of competition going on, especially Harold is very beautiful (yes he is!), so play a bit unfair now.
Just drop the fake barf
to get rid of him.
After this is done just walk over to the judges
them to judge all categories
to win the contest! Congratulations!
With that fine dinner certificate we get down back into the kennel
where the tentacle guard guards the future Edisons. That guard
is gone in seconds when
you hand him over the dinner certificate
. Now we just flip the switch
and need to find a way to get these Edisons out of the jail.
Your best bet it to go outside
the mansion and catch that cat that is here now. Try to pick up the cat. This doesn't seem to work
but you can smear that Booboo-B-Gone
on the fence
. The cat gets the white color on its fur, looks like a skunk now and is not very amused.
So we should get the cat down from there
Get upstairs, all the way to the attic
where you found the red paint.
The cat is still here, playing with its toy, so we should take care of the cat too now. Sit on the bed in the front
to make the mattress accessible to
you. Then grab the mattress and drag it to the bed in the background. Use the mattress on the other one
After that is done use the squeaky mattress
on the distant bed and attract the cat this way. Once the cat is all the way at the distant bed run to the toy
and steal it from the cat. Send this toy to Laverne
Use that cat toy
from the past to lure the cat
down from that small roof now. Take it with you and pay a visit to the
out here. Just plug that extension cord
you found behind the mummy into the plug
of the Chron-O-John and throw the other end into the
you can see here. Then finally enter the kennel
again and bring the cat
to the Edisons
. What a good thing these Edisons are very
afraid of skunks. And that cats looks a lot like skunk with that white stripe now. So just throw the cat into the cell and scare the Edisons out of there.
The path to the secret lab in the basement is free now, but let me tell you, we need hamsterpower in that basement. So let's see what Bernard can do for us in
We already have the hamster
but Bernard refuses to send it via the Chron-O-John, so we just get upstairs
and stuff it into the ice machine
. That will keep the
hamster cool for some more twohundred years. But there is still more to do! Enter the very first door on the left
and meet the sleeping conventioneer.
But he is not that interesting to us yet, so just close the door
from the inside. Look at that, some well hidden keys
are stuck into the lock,
so you better take them with you. Open the door and leave this room again. Go outside now.
Walk past that huge hole in the ground to reach the parking lot
. A man in ski mask
is doing mean things to a car here. Maybe he just lost his keys?
So just ask him if the keys
from the room upstairs are his and he will gladly give you his crowbar. Now get back into the lobby
and use the crowbar
scrape that dime stuck in a gum
from the ground. Use
the new gum
item to chew it and free the dime. And while you are here pick up the dime
in the telephone
in the lobby. Time to get back upstairs
. Enter the first door on the left
again and feed the Fickel Fingers Coin Slot
with the 2 Dimes
to free the
from under the salesman. Leave this lovely room and smash the crowbar
against the candymachine
to get some more change
Take all these riches with you and go downstairs
and all the way to the laundry room
. Put the sweater
into the the dryer
and feed the dryer with all the
from the candy machine. That will keep that dryer busy for some time... maybe some 200 years (and 50 days...).
Time to yield in everything Bernard just prepared. Go upstairs
and free the poor frozen hamster
from the ice machine
. Go back downstairs
and enter the
behind the main hall. Put that frozen hamster
into the future microwave
and see him melt. But the hamster is still wet. So get to the laundry room
next door and collect the tiny sweater
from the dryer that just ran out of money. Put it on the hamster
and get to the secret lab
Plug that cord
coming in through the window from the Chron-O-John into the outlet
of the generator. Then put the warmed up hamster
onto the generator
For some funny reason you get hit in the face and the hamster runs away and hides. Luckily Hoagie already put that vacuum flier Bernard found
in the lobby into the suggestion box for the constitution and there is a vacuum cleaner here. So just use the vacuum cleaner
to suck out
from that mouse hole. Open the hatch
on the vacuum cleaner and grab the dustballed hamster
and put it in that generator
That's the kickstart for the generator and with the Chron-O-John plugged in now, we are done with the Future.