Hitman: Blood Money





FAQ written by Mike Penance

Special Weapons and Equipment

Is it really special? Well, it can be. Normally, the Special Weapons and Equipment category is limited to better Lockpicks, meds, and Body Armour, but every so often, you'll see something extra special. How special? Just you wait and see for yourselves.



Binoculars

  • Level 1 Upgrades: $50,000
    (Available as default)
    - 7x50 Binoculars
    • Incremental zoom
    • Better vision
    • Distance
You can use Binoculars for long distance recognizance on targets or even scan for possible forms of entry to an area. Some people swear by them and some people swear at them - it's a matter of opinion. My opinion is that you're better off just using the default Binoculars rather than forking out $50K for a bit of added zoom and a crisper image.

Coin
up

47 has an unlimited amount of Coins littering his nefarious pockets. Is he saving for a rainy day? Nope, he throws them to distract people and divert attention - another new dynamic for the series that actually works quite well. Some people will fall for it, others won't. Make sure your intended rube doesn't see you, or it will defeat the whole point of making them follow the shiny object.

Enhanced Detonator
up

  • Level 2 Upgrades: $75,000
    (Complete 'A Vintage Year')

    - Long range Detonator
It may not seem like much, but you've gotta understand that when a bomb goes off, the entire area gets swarmed by Guards and Police, and the like. The further away you are when the explosion goes off, the less likely you'll be to arouse suspicion.

Extra Mine
up

  • Level 3 Upgrades: $100,000
    (Complete 'Flatline')

    - 1 extra Mine
An extra Mine is nice for all sorts of reasons, and can create a few new opportunities here and there. It's not going to make a profound difference to how you play, but an extra choice or two is always appreciated.

Flak Vests
up

  • Level 2 Upgrades: $75,000
    (Complete 'A Vintage Year')
    - Kevlar Vest
    • Absorbs 15% damage
    • Lost at new outfit

  • Level 3 Upgrades: $100,000
    (Complete 'Flatline')
    - Flak Vest
    • Absorbs 35% damage
    • Lost at new outfit

  • Level 5 Upgrades: $200,000
    (Complete 'Death on the Mississippi')
    - Flexible Flak Vest
    • Absorbs 35% damage
    • Fits all outfits
Flak Vests are a professional's choice of underwear. We've all had those mission-gone-wrong-at-the-last-minute moments, where we still have a chance to escape. With a Flak Vest, our chances have increased (albeit incrementally). Being a vest and not a hat - getting shot in the head is still fatal.

Foil Padded Suitcase
up

  • Level 4 Upgrades: $150,000
    (Complete 'The Murder of Crows')

    - Non detectable
    - For custom Sniper Rifle
This foil-padded (apparently wipe clean) beauty can not only hide your W2000 from prying eyes, but it can render it 'invisible' to metal detectors (strangely, even X-Ray devices). This may sound like a lot for not very much, but consider that you're paying to make opportunities.

Health Items
up

  • Level 1 Upgrades: $50,000
    (Available as default)
    - Pain Killers
    • Small health boost

  • Level 3 Upgrades: $100,000
    (Complete 'Flatline')
    - Adrenaline
    • Moderate health boost
I have no idea how highly-addictive, hallucinogenic animal tranquillisers will cure gunshot wounds. I can understand the Adrenaline bit, though. They work especially well when used in conjunction with a Flak Vest, and between them can restore pretty much all of your health.

Lockpicks
up

  • Level 1 Upgrades: $50,000
    (Available as default)
    - Improved Lockpick
    • 25% faster lockpicking

  • Level 4 Upgrades: $150,000
    (Complete 'The Murder of Crows')
    - Craft Shultz Lockpick
    • 50% faster lockpicking
Getting shot in the back of the head just as you've picked that crucial lock is much more than a pain in the head (the pain in the head being the obvious one) - it's downright demoralising (locked doors that can't be picked without taking down two or three Guards - bah, humbug). With an Improved Lockpick, you can pick any lock with confidence, and when you finally upgrade to the Craft Shultz, it'll never feel like you're picking a lock again (that thing is super fast).

RU-AP Mine/Detonator
up

Where: Death of the Showman, A House of Cards, Default

Plant them on walls or floors, and then hit the Detonator. The accepted use for them is to attach them to fixings and winch controls to bring down lighting rigs and chandeliers on top of heads. Remote-Controlled Undetectable Anti-Personnel Mines make one hell of a noise when they go off, so unless the explosive is set far away from human ears, you can kiss your Silent Assassin Merit Badge goodbye. Eventually, you'll be able to increase the range of the Detonator and the number of Mines that you can carry (which is nice, not fantastic, but nice).



Sniper Rifles Cheats

  deutsche flagge






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© by Mike Penance 2014-19
Page Layout & Design & German Version © selmiak 2015-19
Hitman: Blood Money © 2006 Eidos Interactive