FAQ written by Mike Penance
Tricks of the Trade
Besides the normal Controls
and the few single buttons you press
Agent 47 has quite a few tricks up his sinister sleeves. If you fail to
grasp these basics fully, then that Silent Assassin rating will always be out
of reach (was that too melodramatic? Discuss). 47's various techniques sit in
the categories of attack, defence, and movement. Learn to master each one and
learn to apply them effectively each time... or something like that.
Hopefully the following movelist comes in handy for you.
If you push the
button while standing in front of a budding victim,
you'll deliver a grappled headbutt. Pressing
against the newly stunned
victim will follow that up with a knock-out blow. This is probably THE most
sought after addition to the franchise, the ability to fight back without the
aid of weapons.
The headbutt/punch combo is as violent as it sounds, and once you headbutt
someone, they're unlikely to forget you (or forgive you, but that's an entirely
different matter). If you're in a secluded spot and you actually intend to
finish them off, then by all means, do it (the bloodstains can give you away
when hiding a body, so keep that in mind).
Giving Them a Push
A tap of the
button while standing behind someone will give them a
push. Not too great on its own, but if you push them downstairs (a personal
favourite) or off a ledge, you can fake an accident. Sometimes you can score
multiple kills by pushing one punk on top of another, although that requires
near perfect timing. Another important use for the push is that you can shove
someone so that they knock themselves out on a hard surface (such as a desk or
a door frame) - very handy when you're out of ways to put someone to sleep in
an unconventional manner.
In some elevators (okay, most), it's possible to climb through the service
hatch and out onto the roof of the car. If there happens to be someone
standing directly below the hatch, you can equip the Fiber Wire
and use the
context menu to strangle them while pulling them up. It's a silent kill with
instant concealment, dandy, eh?
Lock and Roll
All doors have locks and Agent 47 has guns - nope can't think of a thing.
Oh, wait - if you fire at a door lock (preferably in first-person view), it'll
break. The benefit of which is that you can avoid picking locks altogether.
The bad bit is that it makes quite a bit of localised noise and even leaves a
physical mark on the door. Doors that are opened via Keycard can't be picked
or shot open (unless you possess a card to the door, which is just odd).
If you push the
button while standing near to an armed opponent, you
will perform a grapple for their firearm, of which there are two outcomes.
You'll either successfully win control of the gun, causing a small localised
noise (and stunning your target), or you'll win control of the gun and it'll
go off in the struggle, creating a lot of noise. There is also a shooting
disarm, but that's purely limited to the AI. If it happens to you, then you'd
better pull your finger out and pick up your gun.
If you can manage to get behind
someone with an appropriate gun drawn
(single-handed use only), you can use the
button to grab them as a human
shield. A human shield by definition should be quite handy - angry men with
automatic weapons evidently don't read the dictionary. If you cause too much
trouble or kill too many people while you have a shield, people are likely to
shoot back. When you are done with them, you can shove them to the floor with
or knock them out with the
button. Alternatively, you can fake
an accident by pushing them from a high ledge (good for the stats and your rating).
This button will discharge your chosen firearm.
Reload - that's it, just a reload button. When reloading with a human
shield, 47 will drop into a kneeling position to do so - this leaves him
momentarily vulnerable to being flanked (the enemy gaining ground behind
him and then, well, you know).
47 will shove his victim to the ground, a shove near some railings or
stairs will result in a fatal experience. If no-one is around to witness
this, it will be classed as an accident.
Pushing this button will pistol-whip your hostage's lights out in what
can only be described as the painful alternative to sedation.
Disposal of Bodies
Even when going for a Silent Assassin rating, the bodies can mount up
ridiculously fast. To gain the Silent Assassin rank, you need to be able to
hide and dispose of bodies when necessary. Every mission contains a dumpster,
a hopper, or a chest freezer (basically the same, if not a little colder or
smellier than the last). As long as you put the lid down, they should provide
an adequate hiding place for anyone you need to inhume/incapacitate.
It's worth mentioning, however, that dumpsters outside of cafés/restaurants
are used frequently by Waiters and the like, so any body hidden there won't
remain that way for long. Darkened areas will do when it comes to stashing
bodies - the darker the better. Regardless of how dark an area is, sooner or
later, someone will see something if the area sees even the slightest of use.
Permanently disposing of bodies can be a godsend when faced with the prospect
of multiple targets. Places like swamps, the back of garbage trucks, and even
furnaces will do the job nicely; although the more unpleasant ways of disposal
tend to add to the violence rating rather quickly. In most cases, it's purely
a case of using your best judgement - get discovered or be a little rough.
It isn't all about shooting people in the face or pure stealth - sometimes
to succeed, you need to be able to cause a diversion. The obvious choice of
diversion is to use the Coin
. Simply toss it, and with a bit of luck, your
target will wander off to investigate. This gives you the chance to eliminate
them quietly or simply sneak on by.
Coins are great, but for a longer lasting diversion, you can actually use your
Rifle Case. If you throw it in a similar manner to a Coin, your chosen target
will pick it up and take it to the nearest security room (any Civilians will
run off to let someone know about it - win/win).
A firm favourite of mine is just to simply toggle a light switch. When someone
comes to turn the lights back on, you can use the opportunity to sneak past or
take them down when they turn their back. You're not purely limited to the
basics, either, as in some missions there will be specific diversions, like
fire alarms and security systems that can be exploited.
Mr. 47 may be good, and indeed, he may have a bald, bar-coded head, but
there are times when even he needs to acquire some new pants (and the rest) to
be able to achieve his mission objectives without raising suspicion of an undue
nature. Obtaining a costume is as simple as smacking someone across the back
of the head, selecting it from the drop-down menu, and then bundling the naked
guy into a box.
Different costumes yield different levels of access (e.g. an FBI Agent can walk
unhindered just about anywhere without question - even bypassing metal
detectors and checkpoints) and allow you to openly carry certain weapons
unhindered (e.g. a Worker can carry a Hammer or Nail Gun without getting his
face blown off).
Providing that you don't keep trying to enter unauthorised or restricted areas,
or do uncharacteristic things (waving a firearm at party-goers usually does it
for me), your cover should remain intact. Only people wearing the same threads
as you can become suspicious and blow your cover (unless you're doing something
really stupid, but that almost goes without saying).
The best way to completely obliterate your cover is to have a body discovered
and identified - this tells everyone on the mission exactly who they should be
looking for. Even the smallest amount of suspicious behaviour will no doubt
plunge you into the red.
A neat little feature that's new to Blood Money is that the changing of
costumes will now lower the suspicion meter. This in no uncertain terms is an
absolute lifesaver should you screw up but still be on track to complete a
mission. Retrieving your suit is vital to obtaining a Silent Assassin rank.
On Expert and Professional difficulties, try and leave it somewhere secluded
but accessible for when the time comes.
Navigating the Environment
Evidently, Agent 47 has been on an outward bounds weekend in-between
games, and it shows. I want to make this sound technical and cool, but it
basically comes down to pushing forward for everything. If you want to climb
something (trellis, drainpipe, etcetera), just push towards it; pushing up goes
up, and pushing down goes down (well, I never).
If you're in a hurry to get down, push
to drop straight to the ground
(depending on how high up you are, you'll suffer varying amounts of damage).
The same goes for jumping from ledges - push in the direction that you want to
go, and Mister Hitman will do the rest.
To traverse ledges (in a wall-hugging fashion, no-less), simply push towards
the ledge and 47 will automatically do what needs to be done (shimmy-shimmy).
Should someone see you and raise the alarm, then you'll be unable to defend
yourself (the whole balancing precariously bit puts pay to that).