FAQ written by Mike Penance
- Eliminate: Alvard D'Alvade
- Eliminate: Richard Delahunt
Recommended Equipment:W2000 Sniper
with Silencer (optional, acquired after
) and Low Velocity Ammo.
Average Time Taken: 9:47
People in the Level: 65
2 targets, 26 guards, 39 innocent people
Intel? More partial spoilers!
The best way to do this is to grab ourselves a Workman's costume, which is
really quite convenient, as there's going to be one going into the toilets to the right of the wardrobe in
about 45 seconds from now. Go entertain yourselves in a polite and legal
manner inside of the toilets until our clothes donor comes in and uses the
second stall (watch out for the idiotic Civilian in the brown shirt, who always
needs to pee at the worst possible time).
Anyway, when the Workman comes in and turns his back on you, sedate him and
steal his overalls before dumping him in the hopper (this guy is very easily
spooked and he won't think twice about leaving at the slightest provocation).
Don't bother grabbing his toolbox, because we don't need it, instead, grab your
trusty Rifle Case or it'll get confiscated by a Security Guard - in about seven
minutes, if we're being exact.
Head down the stairs and follow the corridor around to the right (you'll need
to show a little extra care - Workmen don't normally carry attaché cases, and
people will be instantly more suspicious around you). Right at the end, you'll
see someone painting a door (a painter, duh) - through that doorway and then
down the stairs is where we're heading. Head all the way down and into the
next area, then take the small set of stairs to the right of the auditorium
door (big green sign) and turn right.
Okay, now take the second set of doors on your left, then take the turn to the
left (another big green sign) and follow the twisting corridor around. Here you can
also find the nice Easteregg Ratclub
. Anyways, get up
the stairs. Welcome to the boiler room. Take the door on the left, unless
you quite like women screaming at you, and head through the locker room to
reach the backstage area.
Hang a right and carry on straight until you come across the set of doors on
your left. This room here is where the lighting men hang out, directly behind the stage - because you're
such a fit guy/gal, I want you to sprint up those stairs (all two-hundred or
so) and up onto the gantry. Head over to and through the door across the other
side. Run up to the winch control for the chandelier and plant a RU-AP Mine
before tackling those stairs again.
Before we can leave, we need to grab the Keycard to the light control room.
Where is it? There are some stairs to the left of the toilets that D'Alvarde's
Bodyguard frequents (way too much peeing going on). Obviously, you need to
head up them, so do it already. The room at the end of the corridor contains
(on the far left desk, if you must know).
With Keycard and Rifle Case in hand, make your way all the way back through
the winding corridors until you reach the lobby once more (sorry). From here,
we need to reach the third circle (upmost floor) (which means taking even more stairs -
they're accessible from the first circle, you can't miss them). The light
control room is the one in the very middle of the third circle and is the only
room with a card lock.
The lighting room not a pretty room, but it does give a grand view of the stage. From the Light Control Room
we can get a clean shot at Alvard D'Alvarde
, so unpack your rifle and get ready.
The only catch is that our gun is still quite the noise-maker, so to counteract
this, we need to time our shot with that of the sound of the gunshot that plays
at the end of the third act.
Once Richard Delahunt
clocks-on to the fact that his especial friend is really not
faking, he'll come running. Now take out your Detonator and wait for him to
arrive. He'll trip and fall before reaching the stage, and that will be your
cue to bring the house down. One of his Bodyguards may find himself in the
wrong place at the wrong time, but it won't count against you. The mission is
over, repack your rifle and stroll back to the toilets to reclaim your suit.
- The contents of Toolboxes will not be searched when you are frisked.
- There is a lift shaft from the backstage area to the Stage. It is closely
observed and only actors are permitted.
- Lead Actors go to their private rooms to rehearse during breaks.
- The large Chandelier is attached with bolts to the floor of the Attic.
- Only actors are allowed on Stage.
- Light Technicians have keycards to the Light Control Room.
- There is a light rack above the Stage that might prove useful.
- The prop gun used for the execution is an exact replica of a real World
War I pistol.