FAQ written by Mike Penance
- Find Agent Smith
- Identify Target
Recommended Equipment: None
Average Time Taken: 10:10
People in the Level: 44
3 targets, 20 guards, 20 innocent people and the agent you rescue
Intel? More partial spoilers!
Be super fit and jog all the way up the winding path. Keep going until
you come to a seating area to your left (with a large man smoking a cig), on
the bench are some Admission Papers, sneak up and grab them before finishing
your little jog at the main entrance (note the P-I-P view of a guy lifting
weights and someone stashing some hooch - important).
Inside, place your Admission Papers on the sign-in desk and enter the changing
room. Grab the Patient robes and leave behind anything that can't be taken
through a metal detector
before continuing through the scan point. Do you
want to be a Security Guard? Of course you do. That being the case, head left
and through the set of doors at the end of the dining room - the second room on
the right is the security room.
Sedate the Security Guard sitting in the chair and drag him outside before
taking his uniform (to avoid the gaze of anyone inconsiderate enough to open
the door - and they will) and dumping him in the dumpster. Now head back
inside and take the Keycard
on the table and the Videotape
from the machine
(the weapons chest contains a Stun Gun
, if you feel like robbing it).
Use the Keycard on the security door and head down the corridor and through a
second similar door to reach the medical wing. Now, we're not really wanted
here, so sneaking is very much the order of the day, that's why the medical wing is secured by a security keycard.
Sneak up to the window
and wait for the Orderly to grab his coffee and leave - this is our cue to
climb inside and incapacitate the guy in the chair. Take his uniform and his
before stashing him in the nearby hopper.
Now head down the metal staircase and search the cells for a red-headed man -
this is our Agent, go talk with him. Hey, look who it is! After a brief chat,
will give you a photograph of your intended target. Make sure that
no-one is watching, and use the Experimental Death Serum
on him. You'll now
receive updated objectives from Diana at the Agency.
Eliminate: Carmine DeSalvo (optional)
Eliminate: Rudy Menzana
Eliminate: Lorenzo Lombardo (optional)
Return to the dining room and enter the set of doors at the end (that'd be to
the right of where you first entered). Run to the end of the corridor to reach
the gym. Entertain yourselves politely until our target comes in to pump some
iron (Rudy Menzana
, the main target). He has a couple of Bodyguards, meaning you'll
have to weight (pun-tastic) until they wander off before using the barbell to
kill their boss (context sensitive). The mission is over, however, the two
lesser targets will net you an extra $100,000 for five minutes extra work.
Return to where you came in by (y'know, the scan point) and run into the room
opposite the main doors (with the wooden globe). Open the globe and after a
brief check to see if the coast is clear, poison the hooch and put the lid
back down (that's Carmine DeSalvo taken care of). Return to where you dumped
the Security Guard and check to see if there's a Bodyguard up on the balcony.
If there is, wait for him to move before climbing the drainpipe to the roof.
Once on the roof, head left and enter the room of Lorenzo Lombardo - he
happens to be making some chilli and seemingly doesn't mind you being there.
Kill him quietly and leave him where he falls, or if he isn't there, use the
context menu to tamper with the stove. When he goes to use it next, pop-goes-
the-weasel (or so to speak).
We're done here, so head outside (after reclaiming your suit from the changing
room) and run down to the mortuary (the locked building to the right of where
you started). The doors to the mortuary are locked from the inside and are
only opened after you're informed that Agent Smith has been moved. Once you're
inside, wait until the Mortuary Assistant leaves before applying the antidote
to Smith (unless you're into freaking people out that is). The exit is in the
far corner. Congratulations, you've done it again.
- Admission papers are required to check-in. Future patients often wait in
the park outside.
- Troublesome patients are often confined to the Medical Wing.
- The brochure lists some interesting facilities such as a library, a
gymnasium, and a large spa area.
- Therapists occasionally get contacted for private sessions.
- Some guests hide stashes of alcohol in quiet places. Let's hope they
don't get alcohol poisoning.
- Weight lifting can be fatal.
- Some guests cheat on the spa's strict diet by smuggling camping stoves
into their rooms. Sounds dangerous!
- Deceased patients are taken straight from the Medical Wing to the Morgue.