This chapter of my Metal Gear Solid 2 Solution covers the Radarwindow in general, which
you can find right under this introducing paragraph. And I will also cover the different
Radarmodes that you can encounter while playing the game, you can find this under
, one paragraph below the radar window.
Normally the background of your radar is transparent to darkblue in case you
have a map of the area (on the Big Shell) and you are not discovered by the guards.
The walls of the building you are in at the moment are painted in green.
Depending on the difficulty level you play on it can happen that you see no radar at all
when entering a new area in the Big Shell part of the game. Then you have to search for the
Node first and download the map of this area. The node is a computer terminal that is
very hard to miss. Throughout the walkthrough I always explain where the Node is to be found
when you are entering a new area.
If you already have the Sensor A
from Peter Stillman you can also select this item,
then you can see the position of the Node as a small white dot on the screen.
You can see different things and happenings in your radar window:
|Dot in the middle
(from the dot in the middle)
|Player View in FPV
|other dots (red)
and view cone
|Enemy units, like:
- Surveillance Cameras
- Spring Guns
The color of the view cones of the enemies tells you about their attention (in general and towards you)
(heard something etc.)
knows from others you are
there, searches for you.
Under Water (in the Shell 2 Core of the Big Shell) you can find another special display in
your radar window:
||airbubbles to breathe
When using the minedetector
there is also a new display appearing in your radarwindow:
|Small Yellow Cone
||there is a Claymore mine planted
at this position, disarm it
by crawling over it.
And the last anomaly in the radar window is caused by the
that you get from Peter
Stillman quite at the beginning of the Big Shell Level.
||Sensor A reacts to Fatman's perfume and
show the molecules of it on your radarscreen.
The radarmodes are an important element in the Metal Gear Solid 2 gameplay.
Not only can you see your own position and the position of your enemies in the
radarwindow, the color and label on the window tell you what your enemies do
at the moment to find you.
The Normal Mode is, as the name implies already, the normal standard radarmode.
It is active when you move around undetected by Soldiers, Surveillance Cameras, Cyphers
and all other interested entities.
In normal mode the guards follow their predetermined paths but are still looking around for
suspicious things, be it sounds or wet footprints or the like.
Some soldiers even stand still in one place, others guard a huge area from their
standing point, while some other guards fall asleep on their guard and don't see anything anymore.
If a guard hears a sound in Normal Mode he tries to find out where that sound came from
and often leaves his normal path to do so. If you made a sound by accident hide somewhere.
But you can knock on walls and similar things and distract the guard this way and get around him.
When you are in the Alert Mode the Radar Window is colored dark red and shows absoluteley nothing useful.
You trigger the Alert Mode when you are spotted by a Guard, a Surveillance Camera or a Cypher.
If you are in a closed room when this happens a heavily armed Attack Team is called and comes in
to get rid of you. If you are outside a lot of Cyphers appear and shoot at you with machineguns.
At the lower end of the resized radar in Alert Mode a timerdisplay runs down. When it reaches the
bottom value you enter Evasion Mode.
While you are in Evasion Mode your Radar Window is colored orange and still shows nothing.
If you did hide while in Alert Mode it is possible that a Cleaning happens while in Evasion
Mode. Then the heavily armed troops storm the room you have last been seen and search everywhere,
even in ventilation shafts, so you better hide in a ventilation shaft that leads somewhere
and is no deadend.
At the lower end of the resized radar in Evasion Mode a display runs down. When it reaches the
bottom value you enter the Caution Mode.
While you are in Caution Mode your Radar Window is colored bright green, but at least shows the map again.
While you are in Caution Mode the guards are more alarmed and pay more attention than in Normal Mode.
And there are more guards around than on Normal Mode, so be cautious and do no stupid things.
At the lower end of the radar in Caution Mode a display runs down very slow. When it reaches the
bottom value you finally enter Normal Mode again and the additional soldiers leave the area.
Just watch your Radar Window, you can see how they leave. Once they are gone everything is back to
normal, just like Normal Mode should be.
If your Radar is jammed, either by your enemies or by yourself (with a Chaff Grenade) the
Radar Window disappears and is replaced with a statusbar showing how long the jamming still lasts.
You can read what the use and effect of this is in the next chapter (Weapons) under