Weapons
Now it's getting interesting! As a good agent on a secret mission you need a huge arsenal
of all kinds of weapons and you need to know how to use these.
To get to know the usage, the location to find them and how much boom they can do you just
have to read this chapter, shoot on!
M9
Function:
A small and handy pistol that Snake has with him from start on, Raiden first has to search for it.
The M9 shoots small tranquillizer rounds that knock out your enemies. Depending on
which region of the body you hit it takes longer or knocks the soldier out instantly.
For example when you shoot his head or his crotch it only takes a very small moment until he
falls over, when you shoot his foot it takes much longer for the sedating ingredients to reach his brain
and get to work.
where to find:
In the Tanker Level in Snakes inventory.
You can find the M9 on the Big Shell on 3 different locations.
On Very Easy you can find it in the Deep Sea Dock of Strut A already,
on Easy you can find it on the roof of Strut A, while when playing on Normal to Extreme
it is a bit off the way in Strut F Warehouse (upper level, southeast).
USP
Function:
This is the real deal, the killing (nontranquillizing) pistol for Snake. He takes it from
Olga after defeating her. The USP is of normal firepower. When you don't give a guard a headshot
he can take up to 4 rounds until he goes down.
where to find:
In the Tanker Level. You get it from
Olga after you defeated her.
USP Suppressor:
There is no Suppressor in the Tanker Level in the NTSC (US) Version of the game
but assuming you play the PAL (EU) Version of the game you can find the Suppressor for the USP
on the mast of the Tanker after deafeating Olga. You find it on the middle level of the
mast of the tanker, while on the top
level of the mast are the
Thermal Goggles. But beware, the suppressor is not found there on your very first
playthrough of the game. You have to start a second playthrough from a savefile where you already completed the game
to get the USP Suppressor.
When you don't have the Suppressor the USP is very loud and so it is a very bad idea to use it when there are
more than one guard around as this instantly attracts unwanted attention.
Socom
Function:
Raiden's version of the USP (which is exclusive to Snake).
The only difference is that you can find a Suppressor for it on both versions of the game (NTSC and PAL).
where to find:
In the Big Shell Level in Strut B. You get it from Pliskin there.
Socom Suppressor:
You can find the Suppressor for the SOCOM in the
Strut F - Warehouse in the room in the southeast
on the lower level. You need the
LVL1 Keycard from Stillman to enter there.
On the very easy level you can find the Suppressor right in the Strut B.
AKS-74u
Function:
The AKS-74u is an improved Russian Kalashnikov AK-47. As with the
M4 you can shoot a lot of bullets very
fast. This is fun but then your Ammunition is empty very fast too.
It is very useful against Cyphers or to escape from situations where you are hopelessly
outnumbered. You can even destroy the shields from the storm troops with you AKS.
where to find:
In the Big Shell Level in the Warehouse (Strut F) in the lower level in the north (LVL2 needed).
AKS-74u Suppressor:
You find the Suppressor for the AKS-47u
after the fight against the Harrier Jet on the
Shell 1-2 Connecting Bridge on the Shell 2 side behind the flames. The Ninja will
tell you what to do there...
On very easy you find the AKS Suppressor in the Strut F already in the lower level behind
the LVL2 door.
M4 Automatic
Function:
The M4 is just like the
AKS 74u a machine gun and can put out 30 bullets per magazine.
The M4 has a bit more firepower than the AKS, but therefore the M4 ammunition is not so
frequent as the AKS ammunition. So keep some of them bullets for when you really need them.
Of course the M4 is really helpful against storm troops and Cyphers and some bosses.
Sadly there is no M4 Suppressor in Metal Gear Solid 2.
where to find:
In the Big Shell Level in the Strut F (Warehouse) inside the LVL2 room behind the
Semtex laser secured gate in the west in the upper level.
PSG-1
Function:
The PSG1 is a sniper rifle that lets you shoot some very precisely aimed shots.
This implies, that your hand is calm enough, if not, try using the
Cigarettes or
Pentazemin.
Now you can also hit soldiers that are far away.
You can also use it to shoot control units for Semtex packs that are placed on Cyphers or
blast off
Claymores on Oilfences.
All in all this is a very useful weapon but sadly very shaky on a high zoom level and eats
into your Pentazemin stash. But you need the Pentazemin exactly for that and nothing else,
so you can take some of them when needed.
where to find:
In the Big Shell Level in
Strut F on the upper level in the east room.
PSG1-T
Function:
The PSG1-T works exactly as the PSG1 does, except that it doesn't kill humans but only
knocks them out with Tranquilizer rounds.
So please understand that you can not destroy control units or even Claymores with
a Tranquilizer gun.
But it is very useful for guards that always move around on oilfences because you just have
to hit them once and after some time they just drop down.
where to find:
In the Big Shell Level on
Strut F in the upper level in the eastern room in which you can also
find the normal PSG1. It is hidden in an airvent here.
Stinger
Function:
The Stinger is a ground to air rocket launcher with an explosive effect. The Stinger
rocketlauncher is probably the most effective weapon in Metal Gear Solid 2. And shooting
around with it is the most fun on top of that!
The Stinger has an infrared guided aiming system with which you only aim once,
the weak spot of the enemy is displayed and when you have it perfectly in your aim
the target square changes its color to red. Now you just have to pull the trigger and
thanks to the infrared aiming device the rocket will hit the target on its own. This is very easy
but sadly the ammunition for the Stinger is very rare.
The Stinger is very effective against the Harrier and also against the Metal
Gear Rays. When fighting the Rays you get enough ammunition supplied to fight them off.
where to find:
In the Big Shell Level. Snake throws it down to you when you start fighting the Harrier on the
Shell 1-2 Connecting Bridge. And this comes in right on time, your really
need the Stinger for the Bossfight against
the Harrier on the Shell 1-2 Connecting Bridge. So you better shoot the Harrier and not Snake!
RGB6
Function:
The RGB6 is a mortar. You have to calculate the ballistics of the projectile into your
aiming when shooting. As soon as the mortar grenade hits it is very destructive.
where to find:
In the Big Shell Level again in the
Strut F on the upper level in the northern room.
Nikita
Function:
The Nikita Rocketlauncher with controllable rockets is a very fictional weapon but it is
still very fun to use it.
You have to launch the rocket from the FPV, then stay there and guide the rocket to its
destination where it shall explode. When the rocket doesn't hit anything it just explodes
in midair after some time.
where to find:
In the Big Shell Level inside the Shell 2 Core. Find it under water in the flooded
B1 Filter Chamber No. 1.
High Frequency Blade
Function:
The High Frequency Blade (HF Blade) is the coolest weapon within the game, but also the weapon
you need the most practice to use it effectively.
You get the High Frequency Sword from Snake in the stomach
of Arsenal Gear. It once was the Ninja's blade, but the Ninja decided to cooperate with Snake so he can give it to you.
And even when the game is nearing its end at that point you get enough
time to practise the controls of the ninjablade.
You control the HF Blade via the right analog stick:
Move the analog stick to the right or to the left to swing the HF Sword to the right
or to the left.
When moving the right analog stick up Raiden swings the blade up, when moving
the stick down Raiden swingt the sword down.
When you move the right analog stick in a whole circle Raiden performs a cool
spinattack.
To just stab with the sword you press the right analog stick into the controller.
You can also block attacks with the High Frequency Blade by pressing

. Raiden will then deflect most of the bullets aimed at him
and also block blows from other swords.
It is also important to know that you can turn the blade with the

button.
When it is displayed in red in your inventory you kill your enemies with a blow from your HF Blade, while
when it is turned around and shown in blue you attack with the blunt side of the sword and thus only
knock out your enemies.
So when you want to play a No-Kill Game you have to turn your sword around, do so at least in the
Ascending Colon. But please notice you can still kill your enemies with a stab.
where to find:
After you leave the Big Shell Level for Arsenal Gear Snake hands you the High Frequency Blade
as he is no fan of blades. He has his principles though a sword is very stylish too.
Even though it is no Hattori Hanzo sword it is still good enough to defeat
Solidus Snake.
Coolant Spray
Function:
Now this is a cool tool. You use this can to get into Fatman's bombs on the Shell 1
and freeze them so much that they don't work anymore.
After defusing Fatman's bombs you can still make use of the Coolant Spray. You can extinguish
fires with it and get rid of annoying bugs on the ground and elsewhere. But watch out, the aerosol in it
won't last forever and useful Coolant Spray is quickly run dry on rapid fire.
Another use of the Coolantspray is spraying it into a soldiers face and blind him for some time.
He can't see anymore and gasps for fresh air but you won't knock him out that way.
As soon as you equipped the coolantspay in your inventory you switch to the FPV. And then you are locked
in place and can't move anymore. So you better position your self right before switching to the Coolant
Spray.
where to find:
In the Big Shell Level. You get it from Peter Stillman quite at the beginning of the game
in
Strut C.
Grenade
Function:
This is a hand grenade, what else. It doesn't cause as much trouble as the Stinger
but is still quite effective against singled out soldiers. Throw it on the enemy you want to
get rid of and there he goes.
where to find:
In the Tanker and in the Big Shell Level. You get it from knocked out enemies and find it
here and there in the floors.
Stun Grenade
Function:
The Stun Grenade explodes very loud and bright so that hearing this and looking into the
blast blinds you and makes you temporarily stunned.
When you use it right you can knock our your enemies with it. So it is a non lethal weapon.
where to find:
In the Tanker and in the Big Shell Level. You get it from knocked out enemies and find it
here and there in the floors.
Chaff Grenade
Function:
The Chaff Grenade interferes all kind of electronic devices like
Cameras but also your
radar and sensors. So be careful with the Chaff Grenade and plan
well where you use it.
where to find:
In the Tanker and in the Big Shell Level. You get it from knocked out enemies and find it
here and there in the floors.
C4
Function:
The C4 is a highly concentrated plastic explosive (Semtex) you can plant with the

button. When dropped somewhere you can select a different weapon and still explode it with
the

button. But once you planted a unit of C4 you cannot pick it up again.
The C4 is very effective in the fight against Vamp.
where to find:
See list
Where is which weapon?
Claymore
Function:
The Claymore Mine is an anti person mine that explodes in a directional explosion and can
be used to trap enemies into walking into the explosion cone. Once they step into the explosion cone
the mine explodes with the poor guy stepping in. The Claymore mine is hidden in the ground but
you can see the mine on your radar with the
minedetector. You won't ever spot a Claymore with
your naked eye. The
Thermal Goggles are also useful in finding Claymores.
Especially when you
guard Emma on the Oilfence
You can disarm and the pick up the Claymore by crawling over it. But please beware, never do
this with a real Claymore mine.
where to find:
In the Big Shell Level. A lot of them are on the EF Connecting Bridge.
Magazine
Function:
The Magazine is no weapon but an empty shell of a handgun that is in your inventory on the weapon side.
You can throw it away and distract a guard with the sound this makes.
Other than that there is no use to the magazine...
where to find:
Nowhere to be found, these are generated naturally.
Where is which Weapon?
To spare you the details of all weapon's descriptions or in case you just missed one, here
you can find a table that lists all weapons from all chapters of the game.
And additionally there is the location listed in which you will find the weapon.
The weapons are listed in alphabetical order,
not by power of the weapon.
Name | Location | Part |
AKS-74u Automatic | Strut F Warehouse, B1 | Big Shell |
High Frequency Blade | Arsenal Gear Ascending Colon | Big Shell |
M4 Semi-Automatic | Strut F Warehouse, 1F | Big Shell |
M9 Tranquilizer Gun | Snakes Inventory | Tanker |
M9 Tranquilizer Gun | Strut F Warehouse, 1F | Big Shell |
Nikita R.C. | Shell 2 Core, B1 (No. 1) | Big Shell |
PSG1 Sniper Rifle | Strut F Warehouse, 1F | Big Shell |
PSG1-T Tra. Rifle | Strut F Warehouse, 1F | Big Shell |
RGB6 Grenade Launcher | Strut F Warehouse, 1F | Big Shell |
Socom Pistol | Strut B Transformer Room | Big Shell |
Stinger Missile Launcher | Shell 1-2 Connect. Bridge | Big Shell |
USP Pistol | Navigational Deck | Tanker |
not so obvious to find and very rare weapons |
C4 | Strut F Warehouse, 1F, in the north, LVL2 Keycard needed
Shell 1 Core, 1F in a locker Shell 2 Core, B1, Hold No. 2 |
Claymore | on the EF Connecting Bridge a lot
Strut A, on the roof (northeast) Strut E at the Heliport Strut F - 1F Shell 1 Core, 1F |
Suppressor |
Socom Suppressor | Strut F Lower Level, crawl into the ventilation Very Easy: already in the Strut B |
AKS-74u Suppressor | Shell 1-2 Connecting Bridge behind the fire Very Easy: Strut F, Lower Level, LVL2 |
USP Suppressor | Navigational Deck on a second playthrough on the mast |
Well, that's all folks, all the weapons you can find and will use in Metal Gear Solid 2 - Sons of Liberty and Substance.
If you want to know more about these weapons and if they are real and some more details
let me recommend you to Wavehawks Real
Weapon FAQ. You can find it at GameFAQs under the following URL:
http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_2_real_weapons.txt
There are more images in the Wikia article:
MGS2 Real Weapons Wiki