Jak has some crazy and weird attacks which you should try all so you know which
move you use when.
Daxter has no moves, he only sits on Jak's shoulder and has all the funny
comments on his account. And he gets thrown around like a furry jojo when Jak
once and this is the normal jump.
You perform the double jump by pressing
once and while you are in midair you
Of course Jak jumps higher with the double jump and so you can reach for higher
cliffs and edges.
But watch out, if you press
too late the second time Jak won't accept this
and doesn't jump again and higher. Most of the times the double jump only
works while you are walking or running and not out of the stand.
Kneel down by pressing
and then press
. If Jak spreads his legs you have
done everything right.
This jump is important to jump long distances. Once you need this jump you know
what I mean.
To do a rolljump you first have to roll while running by pressing R1 and then
while you are rolling around press
You have to press the button while the previous action is still happening. This
to roll while you are still running and press
while Jak is
still performing his roll.
If you jump into a lurker with a rolljump you kill him most of the times.
Doublejump with slideglide
I don't know how else I should call this, but it doesn't matter, I will use
this name now in the FAQ and because it sounds so stupid you will remember it
even better. The human brain often works in mysterious ways.
You use this move to jump wide distances while the roll jump will shoot you
over your aim, maybe even catapulting you into an abyss. Or if you have to get
higher while making it across a long distance jump.
So here is the explanation:
At first you perform a doublejump by pressing
twice, just like I explained
above and then, once you think you reached the peak of your jump press
start a Spinattack and slide glide while doing that.
The same thing can be done after a single jump but then it is quite useless in
my humble opinion.
The fistpunch is one of Jaks default attacks.
To perform the fist punch just press
. Jak first throws his fist in front of
him and then himselft after it.
You can fistpunch while walking and while standing still.
to start a spinattack. This is Jaks second default attack. Also a nice
attack, and you can move forwards while doing this attack or you can stand
still. And the possibility to fall into an abyss is smaller than with the
So use this attack everywhere where there are holes in the ground.
Together with the double jump you can expand this attack to the doublejump with
slide glide. Look it up in the jumps chapter
Duck down with the
button and then press
. Jak performs an uppercut. I
only used this attack to move the wooden pillars on sentinel beach and to kill
the spiders in spidercave, and nowhere else. But I don't want to be hit by
this punch though.
Jump with the
button and the press
Jak will summersault and smash down onto the ground or onto an enemy. You also
need this attack to open the boxes with the scout flies inside.
To duck down press the
If you are ducked down you can now perform a high jump (
) or even an
To crawl just duck down with
, keep it pressed and then move on with
To roll just press
while you are running.
position the camera
Use the right analog stick
to position the camera as you wish. Left and right
moves the camera, up zooms in, down zooms out.
Watch the world through Jak's goggles with the
To actually take a look around move
direction you want to look.
So this is how Jak moves. But if you thought this is all you are wrong, there
is more to come. Jak can also move in other way, especially so:
CONTROLS ON THE ZOOMER
Well, the controls on the Zoomer are just like you would expect them to be. At
least if you have a bit of a feeling for the game already. Use the left analog
stick to control the direction and speed up with
. And it is important to know
that you can jump a bit with the
CONTROLS ON THE FLUTFLUT
The FlutFlut can be controlled in the same way as you control Jak. The only
difference is that you can now jump higher. And it flaps its wings after a jump
so you can stay in the air for longer after a jump and make it over wider