Here in the lost precursor city everyting is a bit different. At least in this solution for the
power cells. In this case I will describe all the locations how they appear and additional how
many orbs there are in this room.
You reach the lost precursor city from rock village. At first you enter
Divechamber - top
jump on the blue switch to make the dive chamber dive down.
Divechamber - bottom
Walk through the door (whatelse!!!)
Hallway
* 4 Orbs *
Walk along the hallway and collect the 4 Orbs
huge room
* 43 Orbs * alltogether: 47 Orbs *
Scout Fly 1 *
Here you can find the scout fly 1 and to go on you have to find a way to the top.
H-water-hallway
* 3 Orbs * a: 50 *
Rotator-small
* 3 Orbs * a: 53 *
Scout Fly 2 *
Hot Hurdles
* 4 Orbs * a: 57 *
Rotator big
* 28 Orbs * a:85 *
Scout Fly 3, 4, 5 and 6 *
Here are 4 Scout Flys hidden. You can get 2 of them at the 3 colored chambers by
releasing the corresponding chamber and then watch out where the scout fly gets beamed to. Then
use a rotator to get there.
There is also a power cell in once of the chambers, use the contraption to make it appear
somewhere, make your way through the obstacle course and grab it. The obstacle course
is doable, you won't make it the first time, but have faith and trust in your skills
and memorise how the different obstacles behave and get a feeling for it and you
will do it.
At the end you will get the power cell
Follow the Colored Pipes
Below the path to the power cell is the path you have to take to go on, and you will
get to the
Tilting Carousel
* 8 Orbs * a: 93 *
To collect all the orbs it is best to stand on the middle part of the plattform because
is doesn't move. And when you step on it you also get the power cell
Reach the center of the Complex
into your list. From there you reach the
Crossroad with Vortex
* 09 Orbs * a: 102 *
As the name implies a lot of pathes cross here or they part. At first take the right path.
Right - Vortexpool
Just pass through here
Riddle Room
* 6 Orbs * a: 108 *
At first you have to fight your way over the moving bridge with the hot tube in the
middle. After this you will reach the only riddle in the game.
Your task is to light up all plattforms by jumping on them and in the end standing in front
of the door.
But at first kill the lurker around here because otherwise this thing is just annoying.
And now you have to have a plan of what you are doing, but before doing anything here is a small hint, which is,
use the double jump and afterwards the sliding flight to reach the platforms over a wide gap or
take another path.
The best thing to do is starting in the front row middle and via 2 platforms reach the platform at the
front left edge. From here jump 2 plattforms to the back left. Now cross the whole field
diagonally via 4 platforms to the front right edge. Now use 2 platforms to reach the one
in the back right and from here you reach the middle platform in the back with 2 jumps
and you are right in front of the door you want to be.
Just follow the path in this map:
It is important to be standing in front of the hidden door in the end, because this
door now opens and if you've done everything right you will now get your well earned
power cell which is called:
Match the Platform Colors
After this you can get back to the crossing with the vortex
Crossroad with Vortex
This time take the path to the left.
Left - Platform Vortex Path
Here you only pass through.
Stairs Room
* 3 Orbs * a: 111 *
Start the mechanism and some bridges appear. Always use a double jump and you
will eventually reach another power cell.
It is doable, maybe it easier when you activate the plattforms by jumping onto the button at the end farest away from the pool
and rolljump from there to the first platform. From there on just doublejump your way up.
Quickly cross the dangerous Pool
When you were there then here we go to the
Slide 1
* 22 Orbs * a: 133 *
Chamber Room
* 6 Orbs * a: 139 *
Here you kill all the lurkers inside at first with a divejump while they are standing still, so that they are not annoying as
hell as they are when they are there.
Then you load up on blue eco and touch all the 5 energy balls at once while you
are charged with one load of blue eco. It doesn't work if you reload with blue eco,
you have to do it with one load of blue eco. After this the door opens to the
Chamber
Release the chamber by jumping on the mechanism inside the chamber. The chamber rises
after this and a power cell appears above the chamber. It IS possible to reach
the power cell from the outside from the island. Use a doublejump with slideflight
for this, but is is way more easy to just drown the chamber again by using the mechanism again
and then just collect the power cell from the roof of the chamber. You have to dive down
again anyways. Well, if you want to complete the Lost Precursor City, that is.
Raise the Chamber
Once you got the power cell you can continue to the
tooooooo long hallway
The hallway is just too freaking long, but it is possible to find a way through it
without losing a single piece of health.
For both variations you start jumping while the energy field that hurts you is still
on:
One way is to use the rolling jump while the engery field is still on and then just
hurry up and run on.
Or you use a doublejump while the energy field is still on and land in the water (it
is best to land while the energy field is off) and use another double jump to get
out of the water and then use another slideflight additional to that.
Double Geyser
* Scout Fly 7 *
high above the ground the Scout Fly nummero 7 can be found here.
Slide 2
* 31 Orbs * a: 170 *
You need a lot of skill for this slide and also practise a lot to master it.
But fear not, everything is always the same everytime you slide down there.
You will get used to it if you try long enough.
Bottom
Here is a Power Cell
Reach the Bottom of the City
After you got this power cell the level of the dark eco down here at the bottom
of the lost precursor city starts to rise. Now you have to be really fast, load
up on masses of this blue eco and run for all you got. Don't miss the lurkers around
here and run into them, blue eco doesn't make you invincible, so you better kill them.
Once the way up doesn't go on you
have to jump into the middle and then jump up.
Back up
Here you will find the last power cell
Climb the slide tube
Once you got this power cell too you will enter the stairs room.
If you think you've got what it takes just slide down slide 1
and enter the chamber. This will bring you back to the surface without
a hassle.
And to finally complete this chapter
Free the 7 Scout Flies
...please see
Scout Flies - Lost Precursor City