FAQ written by burqawitz
Formatting, Chapters, Typofixes and Lecturing by selmiak
First and foremost, I highly recommend that you turn the sensitivity all the way up in the camera options. The camera
is slow to respond and has to pick up momentum to move. Having the sensitivity turned all the way up will minimize this
problem and you'll spend less time fighting with the camera.
The boy is quite agile and sure footed. While he will often trip over himself and fall while running, he will never fall
off a cliff accidentally. You don't need to slow your movement, or be cautious, when moving near a cliff, or when tightrope
walking along beams or ropes. In order to fall, you actually have to jump
off an edge, or drop down with
You can receive in game hints by meditating. Hold
while on a flat surface to meditate. The game will give you a hint.
However, this will simply be the last hint you already heard. There are other hints that can only be heard by waiting in an
area, or running around.
Usually a new hint is only shown by waiting in an area, or running around the area and not properly progressing. Since there
is a trophy for hearing every hint, you find all the hints gathered on special page for the
All Talked out Trophy
Some hints can be heard in multiple different locations. If I know of more than one location, I'll list the hint in multiple
locations with a number next to it to indicate that this is not the only place it shows up. You only need to hear a hint one time.
You don't need to find that same hint in multiple locations. In fact, you can only generally hear any individual hint one time
during a given playthrough. It's just that there may be multiple possible places to hear that hint.
Some hints are dependent on taking - or not taking - specific actions. Look at the hints in the guide. The instructions in the
hint - as well as the location in the guide - should give you some idea what you have to do to obtain that hint. For instance -
- I decided to withdraw to a safe distance so that it might enjoy its meal in peace.
This hint indicates that it happens when you've fed Trico a barrel at the beginning of the game and he's not eating it because
you're close. To trigger this hint, you need to set the barrel next to Trico - and then just stay there until you hear the hint.
- The beast seemed greatly improved. But it was still unable to move freely--
- the enormous collar about its neck saw to that.
- I resolved to free the beast.
These hints indicate that you didn't remove Trico's collar. To trigger these hints, you need to just wait around after feeding
Trico and removing the spears - but not remove the collar.
To get the hint, look at what it's telling you to do - and don't do it. Then the game will need to give you a hint for how to progress.
In addition to the locations listed in my walkthough and the
complete list of all barrels in the game
, a near by barrel will be indicated by glowing blue butterflies. When you're
close to a barrel, blue butterflies will start flying around in front of you. The closer there are to the barrel, the more butterflies
there will be. You can use this to help you spot barrels in the game.
At a certain point in the game, you'll gain access to a list of commands for Trico. There are generally always 2 commands that will
get Trico to perform most (but not all) actions. Given enough time, he'll often figure out what to do on his own - but this will leave
you waiting in an area for several minutes or more, waiting for Trico to figure out where to go and what to do.
You can generally point to where you want Trico to go with
to get him to command an action.
If it's difficult to point to where you
want him to go, you'll need to pick the appropriate action between jump
, or rarely, attack
. The heel command
mostly useful for getting Trico to stay in a specific spot.
More information on Trico's commands is given in the walkthrough when you reach the area in the game where you unlock the
Commands for Trico