FAQ written by burqawitz
Formatting, Chapters, Typofixes and Lecturing by selmiak
Third Antenna Room
My companion struggled valiantly to resist.
This time Trico doesn't immediately lose his mind like he has in the other rooms. By not eating you, Trico exhibits
tremendous personal growth. Good job, buddy. I haven't tested this room to see if you can get the
Keep on Running trophy
trophy here. If you can, this is obviously the easy place to earn that trophy.
I wondered if there might be a way to destroy the device that troubled the beast so...
Aim the mirror at the antenna. Trico will destroy the antenna with his 'lightning'.
Head out onto the balcony beyond the antenna room. Looking at the two towers to the right, you can see several
stained glass eyeball windows hanging from the towers. You're no longer helpless against these either. Aim the
mirror at the windows and destroy them one by one. There are 5 mirrors you can destroy. When you're done, hop on
Trico's back and command him to jump and he'll jump up on top of the tower and start making his way forward.
When Trico reaches the top, you'll be standing on the wall of the tower, just above where you fought the other trico.
There's another stained glass window you can destroy with Trico's lightning. It's behind the rightmost of the two
towers that had all of the other windows hanging from them.
Then hop on Trico's back, and he'll hop over a couple more spires to reach a door in the tower next to the window you just destroyed.