Uncharted 4: A Thief's End




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Uncharted 4: A Thief's End

Chapter 8
The Grave of Henry Avery


11 Treasures
2 Conversations
2 Journal Entries
1 Journal Note
And here we are in Scottland, let's start by searching and finding antique treasures. So jump down the first ledge and get moving...

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(1/11) Redware and Silver Jug Flask

Keep following the trees on the left side. After a big rock there is a bay to the left, inside it is the treasure.

(Treasure 16/109)

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(2/11) Bronze Boar

Way down below the starting point is a cave with the treasure inside. You can see Sully's waterplane from here.

(Treasure 17/109)


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Leave that cave now and get uphill a bit. Follow the trees and the bushes on your right until you can finally cross through them to the right. Stop at that cliff and look down. This grey ground is rubble, if you just jump on it you will slide down this rubble and over the ledge at the end of it and fall down to your painful death. So you better jump on it and control your sliding, preferably to the right, towards that mountain with the cave with treasure 17 on the backside.
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You will now reach a tree trunk, you can attach your rope to that trunk and grapple down from it to a Shoreline Camp. Shoreline? We are not alone around here...

And suddenly we have some vistors, 3 Shoreline mercenaries come and shoot at you. Kill them one after the other, headshots work pretty well here. Then get ready to continue, after some more meters you will reach an abandoned Shoreline camp on some old Stones.

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(3/11) Carved Wood Kashkul

Behind that camp to the right is a crate with a blue tarp on it at the cliff. Look behind that crate on the ground.

(Treasure 18/109)
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At the other end of the camp you find a crate with a turquoise tarp. On it is a box with dynamite, go grab one bar. Throw it towards that huge wooden door in front of you, a bit asides from the whole camp. You could proceed inside here, but you need something to step on. Grab some more dynamite, in the ruins behind you you will find a yellow crate that is movable but it is locked inside that room there. Blow up the door to free the yellow crate and move it towards the end of that path and over the ledge. The controls on that crate feel a bit like being extremely drunk and trying to find the way back to the bar. Throw that crate over the ledge. As soon as you grab that crate again some more shoreline mercenaries (or in short Shoreliners) are coming at you from the direction of the first blown up door. The Shoreliners with the fawn outfit have para pistols, the guys with the grey outfit have AKs. So be careful with the grey ones, then kill one of them and steal his AK. It is quite fun to fight these guys with the AK, but the noise attracts more Shoreliners, all in all like 8 guys. You can also try to stealthkill them all, then there are less enemies around as noone calls for backup.

Now get that yellow crate and move it through the blown up door, get some more dynamite and climb up there.

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(4/11) Carved Nut Bottle

Along the wall on your left you see a small cave with some crates in it. If you throw in some dynamite you can blow up the blocking crates and then enter the cave by rolling in yourself and there is also a treasure inside that narrow cave.

(Treasure 19/109)
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And now it's time to climb around some more. Swing your rope to the place above here, swing to the right and jump to the wall. Climb up as high as you can, throw your rope up above your head, swing/run to the right but come back and jump to the left.
Wait for Sam on that platform or not, throw your rope up towards the camp you are coming from, then swing in the opposite direction and jump to the grip above that platform. Climb up some more until you have to wait for Sam. Help Sam up and then jump over to him.

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Now do that double sliding thing and at the end jump over the gap to the wall. Climb to the very left on that wall, then 3 Shoreliners come walking along below you. Jump onto the head of the one enemy directly below you with button and keep hiding in the gras. Team up with Sam, sneak towards the two guys left over. Get close enough to them and Nate and Sam will discuss who does what, sneak towards the right one and take him out with button.

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Now get to things slow and easy, otherwise a lot of additional mercenaries come running at you. Take a look at everything, who looks where, who is walking when or standing where? Start from the very right, sneak there and grab the first guy patrolling on the groundpath close to the grass. Grab him when he is close to the grass towards the direction you are coming from. Then grab the guy walking behind that small wall, then the soldier on the single ruin part left of him. Then you have to cross that bridge on the upper level, no matter what. So come up with something or shoot your way through...

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At the other end of the bridge you have to climb up to the left of the huge gap in the mountains and swing over to the other side from that platform.
Now it's time for a lot of sliding and climbing and a bit of jumping and killing. Slide down to the 3 enemies. Sneak towards them as far as possible, then kill the first one when he is close to the grass or all over the place, just make sure the other two Shoreliners are not watching.
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Once the upper guy walks away kick the 2nd guy down the abyss and then get rid of the 3rd one too.
Get up to where the 3rd one was and jump to the pillar on the left. From there slide to one of the other pillars and get a hold on them. Climb over to that brighter but broken arch.
Get uphill as far as you can and slide back to the right, to that wall and climb it. Slide on towards the right (when looking uphill). This slide is a close call, but it always works out for Drake. Climb on to the right, over a gap, up another pillar and over another gap.

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(5/11) Traveling Inkwell with Seal

Below the platform after the jump from the pillar or the swing pole is some kind of cave. Inside it you find that treasure.

(Treasure 20/109)
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Now you have to slide to that pillar with the swingbeam on it from above(/behind/uphill), climb it and slide on to the left to one of these pillars. Get a grip on them and climb on to the next arch. Follow the way up, through the gate, turn left after the gate and jump from swingbeam to swingbeam to grip and climb up on that gate on both sides of the wall. Follow the path uphill and slide to the left, at the end grapple to the beam with button, swing over and land in front of that gate. Don't open it yet.

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(6/11) Carved Ivory Vanitas

Climb up to the left of the gate and find that statue hidden behind a wall. At the feet of the statue you find that treasure.

(Treasure 21/109)
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Now you can slowly open that gate and pass through. Also pass through that arching gate and inspect that interesting cross to the right to start the whole search for Henry Avery's grave.

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(1/2) Journal Entry (1/25)

Directly opposing that first interesting grave you inspect is an open grave. Jump in to find your first Journal Entry.
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And now we finally want to find that Grave of Henry Avery. Walk on all the way over to that cliff. It's there on the first higher place from the right wall. The tomb with the crossed sabres pointing down and the crossbones and no date. Take a look at that screenshot, maybe this helps you even more finding it faster.
Take a look at it and some steps appear. Of course we want to go down these steps now.

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(1/1) Journal Note (1/23)

At the end of the stairs you run into a wall, turn right and walk on to the next corner. Right there in the corner is the Journal Note.

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(7/11) Scottish Ha'penny

Get deeper into the catacombs. Take the door to the left when you see the fog on the ground. At the feet of the statue is the treasure.

(Treasure 21/109)

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(1/2) Conversation 6/36

Right after this you can have a short talk with Sam.
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Then get to the backside of the crosses and light them by pressing the action button (button). Now you can control the bundeled light from the other side again.

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Start with the middle cross. Turn and control the rays of light in a way that they hit the top and bottom button on that wall.

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Then grab that left cross and direct the light towards the empty buttons on the top right and bottom left.

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And with the right cross you control the light towards the last remaining 2 buttons. Of course Nate notes this down in the journal.

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(2/2) Journal Entry (2/25)

Nate takes notes of all this now. You don't have to do anything, this happens automatically.

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(2/2) Conversation 7/36

Right after this you can have a short talk with Sam... who else...
Then turn the cogwheel on the door to open it up and get a clue on where to go next.

So leave this oversized crypt again. And suddenly the whole graveyard is filled with Shoreliners. And we have to reach that well guarded door on left from the exit of the crypt. So what do you do? You can make a big red mess and shoot them all. Or you stealthkill them all and reach the door that way. Or you sneak through here and don't even kill anyone. You even get a trophy for the last option.

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Trophy: Ghost in the Cemetery

Find your way through the very crowded graveyard without killing someone. What do you do now?
Keep one thing in mind: Be fast! Climb over the cliff ledge behind that shoreline crate to the right, keep on climbing until you reach that stone cross. Once the mercenary in front of you (and a bit to the left) looks away drop down and run straigh on, climb that wall and hide in the grass up there. To your left is the statue of an angel. Pass it on the left and hide in the grass behind it. Some Shoreliner above you will start talking now, and even worse, 3-4 of these Shoreliners come at you. Just keep cool and hide in the grass. Once they turn their back on you jump to the wall towards the door over that small wall. Climb that wall up and left, pull yourself up and pass behind the mercenary on the left (you pass him on the left, so keep him on your right) and there you are at the door and can start opening it.
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Behind that door you just slide down to the right and then find your way through the quite linear obstacle course. After the talk with Sully you swing around some more.

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(8/11) Slipjoint Clasp Knife

Right after swinging over you climb up to the left on that mountain and enter some kind of cave. In there you turn right and climb deeper into a real cave. At the very end of that cave is the treasure.

(Treasure 22/109)
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Climb up inside that kind of cave and hide in the gras up there. There are 2 enemies around here close to you and a third one a bit higher up. Once the second one is close to the cliff and the first one is close to the grass you are in you can kill the first one and then kick the second one over the edge. In case the third guy notices this and gets alerted this is pretty good, hide under the overlap he is walking around on. He then comes jumping down and you can kill him from behind.

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(9/11) Pewter Singing Bird Box

Jump over the gap to the other side. Inside this huge cave is the treasure lieing on a barrel.

(Treasure 23/109)
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Then get to Sam and help him up the cliff. He does quite some stuff now to prepare a spot for your rope and then you can grapple up to him.
Attach your rope to that same wooden spot again and jump over the ledge on the other side, get down some and swing to the left and jump to the wall. Climb up and left until you are over that wooden horizontal beam. Drop down, grab that wooden beam and swing towards the sea. Slide around the corner and shoot your grappling hook up there fast before falling down.
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Use that momentum to swing over to the next wall, climb up and left there and throw that rope up again. Grapple up and swing over the round wooden construction. Inside here slide to the left and jump at the end. Of course Drake has to fail again and has to follow the harder path than Sam. So climb to the right, jump over the gap and then to the right. Climb up to that ladder... or not, but that opens up a new spot where you can throw your rope to. So swing over to the wooden frame. Now climb climb climb and you will rejoin Sam.

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(10/11) Tortoise Shell Snuff Box

Climb down where Sam just came from. Shimmy around that mountain and you will find the treasure there.

(Treasure 24/109)
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Reunited you continue, climb down into the arena.
Here are like 10 enemies or so waiting for you. Keep to the left for a start, swing in deeper via the swingspot on the left. Hide and sneak and kill your way through. On the right end are 2 more swingspots and every platform has handles below the walking area and lots of grass to hide in on the walking areas, there are lots of corners and ledges here, it is very interesting to stealthkill your way through here. If you prefer shooting still start by swinging along the left side and keep swinging just to confuse the enemies. Use the red explosive barrels to your advantage and kill some enemies with them.
And when you're done you can check out a small bug. If you swing far out on the last swingspot on the right and turn the camera towards the fighting arena you can see the snow suddenly getting thicker and then getting normal again. Just saying, this game is pretty polished everywhere else...

Climb up at the end of the arena and open the further way together with Sam inside that cave. Slide down the mountain then and jump to the other side and climb up. Swing along the swingspot and tiptoe along this beam. Jump down to the second set of beams and jump along to the other side.

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(11/11) Persian Tailoring Scissors

Under the second set of stairs you can go into the darkness on the right, in that darkness the treasure awaits you.

(Treasure 25/109)
Then just follow the path around into that next big cave. Here you squeeze through that small gap, walk down the stairs behind it (however they brought material to build all this through that gap...) and open the door with the hidden switch next to it.


previous page - Lights Out next page - Those Who Prove Worthy





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..:: © by selmiak 2016-19 ::..
-= Uncharted 4: A Thief's End © 2016 Naughty Dog =-